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Joined 5 months ago
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Cake day: October 22nd, 2024

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  • Yup, I agree it can be good! But I think its main problem is that it’s only good in a vacuum, but when compared to other upgrade options or wands it’s inferior. It needs tons of SoUs for reliable corruption, making it hard to use especially with forbidden runes, and spending one charge + turn to give one random debuff is generally not worth it, as you need luck to find the right debuffs for the current situation. Other wands like lightning can just simply kill things immediately instead of debuffing, personally I think wand of corruption needs to be a good debuffer in the first few hits before it corrupts?

    As for my personal pick for worst wand it has to be transfusion, I mostly just use it to prevent eye beams, maybe some small shields. It has its uses but I prefer blastwave or fire!



  • Love the update so far! Cleric’s Trinity is well-designed and makes bad items like divination and darts useful. If I may, I’d like to give one suggestion for 3.1 warrior. He might feel better if he stays simple but also provides optional complexity. For example, his Hold Fast talent could simply give him extra armor that’s unaffected by FIMA, but allies also get the armor with higher amount. This allows optional minion builds for warrior, preventing minions from getting instakilled as they’re often frail. Cleric’s other spells are also well-designed and have this trait of being useful for both solo-hero and minions, and it’d be great for summoner builds to have more skill support like this as they’re just too weak. I’d rather not have Warlock Soul Siphon though, as this skill is strictly for minion builds and doesn’t benefit solo heroes.

    I’d also love for summoner builds to always be possible in runs, as dried rose and summon elemental aren’t guaranteed craftables, not to mention they’re too weak without investment! Finding dried rose too late is also a problem as you can’t find the petals anymore. I think summon elemental should always be craftable in runs, and make it very cheap as the potion and transmutation imbue cost afterwards are expensive. I recommend one arcane stylus and 3 energy as the alchemy recipe for 5 summons! The elemental embers unique effect can instead be a weak reusable bomb, like rotberry seed throw.


  • Maybe it’s just me but I personally think Censer is B-minus tier now, Cleric Cleanse can use Censer! Mnemonic Prayer still sucks though, dumping on Lance and Hallowed is way better. I’d personally vote for Vial, Mimic, Sundial, Parchment, Trap as the worst, the rewards are never worth the pain. Can’t decide which is worst, but Vial has extremely niche uses. It’s unnecessary on 0-chal and it’s useless on high-chal since there’s no dew, potion, etc. Salt Cube is better for diet. You somehow need to find good viscosity armor early in the sewers to actually pick Vial.

    I’m more interested in the worst-craft section, cooking meat is obvious first place but I think the runner-ups are more important to tweak like unstable spell/brew, summon elemental, alchemize.