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Joined 1 year ago
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Cake day: November 13th, 2023

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  • I’m gonna hazard a guess that, while local sandwich shops have quality, speed, and razor-thin margins down to an artform, a major fast food franchise is better suited to the task. The major reason being: logistics. A country-wide chain is probably at or close to the scale needed to qualify as a military contractor in this capacity. Nevermind the quality of the food, we’re talking about the ability to move a stupendous amount of calories around. Assuming the photo is of a mobile kitchen, well, that would be the easiest part of all this.

    Meanwhile, something familiar from home is bound to be a boost to morale.


  • People don’t realize what constraints props departments are under, or for that matter, how little it takes to impress a camera.

    IMO, everyone should binge-watch Adam Savage’s YT channel before putting down serious money on a movie prop. A shocking amount of this stuff is basically made to survive the production time-frame, and little else.

    Also: congrats with that brief brush with stardom. That’s hilarious. Next time, you should seriously lead with “I threw up on Matthew Broderick once.”




  • As someone who just picked through the Zig docs (take this with a mountain of salt), Zig has a few things going for it:

    • spec is simple and closer to C in scope
    • modern language design, toolchain, and overall ergonomics
    • Go-like struct & interface system
    • 1st-class C interoperability

    Go foists co-routines on you and the runtime, and Rust has the borrow checker. Both of these things deeply impact language design, standard libraries, and the overall developer experience. So Zig might actually be a “more modern C” in many ways which makes it a contender. That said, it’s not a 1:1 comparsion since it lacks everything else that C++ does: you’d have to re-envision your software designs as something other than OOP if that’s what you’re used to.




  • This is the mid-to-final stage in the family trauma galaxy-brain meme:

    1. I’m screwed up, and it’s my fault
    2. I’m screwed up and it’s my family’s fault
    3. My family screwed me up because they’re also screwed up
    4. My family screwed itself up, from long before I was born
    5. If I stick around, I’m gonna get more screwed up

    Also, if you look around and think about it, you may be able to identify which family members are practicing limited/no contact. They may be screwed up too, but at least they’re aware of it.



  • I like the look & the idea of the Cybertruck.

    I do like the idea of shaking up established notions when it comes to aesthetics, design, and functionality. The Cybertruck really is a concept car that actually made it to production - you just don’t see that.

    That said, I greatly dislike everything else that has come from this. It’s become this weird divisive thing, a political statement, a rolling monument to billionaire hubris, an expensive flex, and in general, saying things loudly at great expense to the owner on so many fronts. It doesn’t even do its stated purpose - a pickup truck - all that well. All we need are statistics that indicate that these are dangerous to everyone else on the road, and it’ll tick just about every “bad” box there is.




  • There are probably a lot of scientific applications (e.g. statistics, audio, 3D graphics) where exponential notation is the norm and there’s an understanding about precision and significant digits/bits. It’s a space where fixed-point would absolutely destroy performance, because you’d need as many bits as required to store your largest terms. Yes, NaN and negative zero are utter disasters in the corners of the IEEE spec, but so is trying to do math with 256bit integers.

    For a practical explanation about how stark a difference this is, the PlayStation (one) uses an integer z-buffer (“fixed point”). This is responsible for the vertex popping/warping that the platform is known for. Floating-point z-buffers became the norm almost immediately after the console’s launch, and we’ve used them ever since.