Data scientist, video game analyst, astronomer, and Pathfinder 2e player/GM from Halifax, Nova Scotia.

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Joined 22 days ago
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Cake day: February 28th, 2025

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  • @jjjalljs@ttrpg.network Sigil was a project to double-down on ecosystem lock-in and introduce microtransactions into the game at a time where online play was/is ballooning. And it probably had a lot of potential to achieve those things, if not for Hasbro’s seemingly constant refocusing and shifting short term goals.

    It’s good for the hobby that it’s DOA, but being so dismissive of it because it’s not something you personally see value in just kind of sounds like burying your head in the sand to the very real changes the hobby has been undergoing since lockdowns started five years ago.

    Sigil had the potential to not just lock players into the D&D Beyond ecosystem (even more so than Beyond already does), but also to be a poison pill against homebrew in general.

    It would have been a Curse of Strahd machine. Something that has full support for official moduals and rulebooks, and functionally no support for anything else. And there was a very, very, very real chance that it would have worked.