@trslim They are one of the most versatile weapons in the game, especially with the engineering options, so yeah, a good way to go.
Big fan of #Utaite (particularly doing covers of #Vocaloid music,) games, and technology. Unfortunately I’ve been falling out of anime these days (harder and harder to get into things for me) and don’t watch much anymore. I’m also a very slight bit of an audiophile (but limited budgets make it hard to be much of one.)
@trslim They are one of the most versatile weapons in the game, especially with the engineering options, so yeah, a good way to go.
@trslim Oh, one other thing that I am very fond of: a big shield charge rate boost. If you put lots of pips in system, a high charge boost can sometimes keep PvE enemies from even taking your shields down.
EDIT: Oh, btw, FDLs are among the list of ships plagued by canopies that like to pop if someone sneezes too hard. Bots don’t technically breath, but I think it still does have a negative consequence for the AI?
@trslim Beam lasers are excellent for tearing through shields. The only real improvement you could make there is making them fixed, but the python lacks the maneuverability to truly pull that off, so gimbals would probably be the best balance.
Frag cannons have a lot of spread and a low range, so you could potentially switch them to something with a bit more precision. They have the benefit of being deadly at close range, but you first have to get and stay close. Even the multicannon has a high DPS in its own right (especially with mods) and can lay on constant fire. Perhaps the cannon might have a better balance for you though.
Personally I’m a big fan of the plasma accelerator and the railgun, but they are fixed only and very hard to aim without maneuverability.
@trslim Main thing I can tell you is add more thermal resistance than you might think. I’m not really into PvP so can’t help much, but I know one of their biggest tricks is to add thermal damage to their kinetic weapons to wipe out shields faster than you’d expect otherwise.
EDIT: Oh, and on that subject, there are piercing mods now, so adding a module reinforcement package might be a good idea.
@neon_nova I can understand that. The main thing I wanted to emphasize was mostly just that when a 3DS runs a NDS or GBA game and when a NDS or DSi runs a GBA game it is running in 100% hardware. There might be compatibility issues due to the loading process itself (especially 100% software loading like GBA mode on the DSi or 3DS) but the system actually reboots into that mode running directly on the actual chipset itself. That means other than any issue the loader might introduce, things run 100% speed with 100% exactness because it literally is the same hardware.
BTW as far as emulating NDS and/or 3DS goes if you ever have to, some emulators like RetroArch’s will let you set one screen to be big and the other small. This helps a lot sometimes. Most games only really use one screen
@neon_nova Seems like not really a bunch, but that page is specifically for GBALoader. I don’t know about the “Virtual Console” loader, but I’m pretty sure it has fewer compatibility issues because I’ve played a few of those “no boot” games. At least on the 3DS. (I never had a DSi. I went straight from NDS to 3DS.)
I would assume there are surely tools for building “Virtual Console” images for the DSi as well. I know on the 3DS there’s a great one called “New Super Ultimate Injector” but it’s probably 3DS only (it gives you a .cia installer file.) If there are that should open up some options.
Otherwise, with the hardware range mentioned, you would indeed have to do a slot 2 cart. IMO it’s a lot more inconvenient, but YMMV. They do draw a bit more power though. Bear that in mind
@neon_nova This is incorrect. NDS, DSi, and 3DS do not emulate GBA games. They have the actual chip that the GBA uses inside them (the NDS used the same chip for sound processing, so GBA got grandfathered into the 3DS by virtue of it supporting NDS games.)
The only thing I can think of that you might have read is some may not have liked the screen resizing. It should be the same between the NDS and the DSi however. Early 3DS firmwares had a resize people apparently didn’t like, but by the time I ever got a 3DS it looked fine. Maybe you heard that?
The only problem is that since they use a 100% hardware exact method, this doesn’t include support for special hardware in the few games with it. The few games with them needed special patches. (There aren’t many games like that though.)
@leo85811nardo @neme That’s the maddening thing about all this. Everyone who installs a Meta app on their phone is giving information about all of their contacts to Meta to abuse without permission from those contacts. Same for so many others. I don’t even want to think about what X may be doing by this point.
And you try to tell such people “you know this thing is bad and collects data it shouldn’t be allowed to, right?” They’ll say “I know” and then keep using it anyway. I wish there was a way to get them to understand that it’s the digital equivalent of having cameras installed in their bathroom or something and not just their own bathroom, but another pointed outward, zoomed in on their neighbors’ bathroom windows.