• surph_ninja@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 hour ago

      It’s a procedurally generated universe(s). These systems haven’t all been pre-generated, but will rather be generated to explore when a player visits a system for the first time.

  • I Cast Fist@programming.dev
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 hours ago

    I’d trade that update for one that fixed the jank combat. I will continue to complain about the gun being auto-holstered after 2 seconds without firing as one of the worst parts of combat, so “line your shot” is a terrible strategy because by the time it’s lined, you’ll miss due to the animation creating a 1s lag between click and shot.

    The almost random targeting of what you’ll interact with when holding E is another big annoyance.

    Capital ships are a total letdown, too. All they do is sit around motionless in space. Can’t destroy anything bigger than a fighter.

  • minibyte@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    5 hours ago

    Can anyone recommend a decent space sim? I’ve talked myself in and out of buying No Man’s Sky a dozen times, and all this shade will probably remove it from my wishlist.

    • Chaotic Entropy@feddit.uk
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 hours ago

      Depending on what you want, Freespace 2 and all its mods/updates are still excellent. Wing Commander Saga is a standalone game based on it of remarkable quality.

    • I Cast Fist@programming.dev
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 hours ago

      Depends on what you want out of the game. Freelancer is old, but it’s still one of the best experiences you can get. If you really want to feel like a nobody pilot going from rags to riches, X4 or Elite: Dangerous can scratch itch, but both have considerable learning curves, with X4 allowing you to own space stations and pilot anything from fighters to frigates.

  • Fades@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    12 hours ago

    Just more procedurally generated and boring as fuck “new planets”

  • NigelFrobisher@aussie.zone
    link
    fedilink
    English
    arrow-up
    0
    ·
    12 hours ago

    When they say “trillions of new planets” they mean one new biome with the plants and rocks in a trillion different places.

  • Crankenstein@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    18 hours ago

    Honestly I think it is time they put NMS to bed and focus on their upcoming title, LNF.

    They have added so much over the years, and I understand as their first project they are probably incredibly attached to it, but lately it has been feeling like diminishing returns on updates.

    What good are a bunch of new planets gonna do when they still all basically look and interact the same as every other planet?

    • Squizzy@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      18 hours ago

      They have added new planet types and civilisations. Indont play the game but its being heavily praised all day that theybhave greatly expanded with gas giants, full water planets and lost/failed civilisations. Sounds fairly impactful.

  • mindbleach@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    20 hours ago

    Recalling when two people found the same planet and did not see each other, disproving any implied multiplayer -

    What’s the birthday paradox look like for “trillions?”

    • MachineFab812@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      0
      ·
      15 hours ago

      I’ve played with two of my children at the same time. During the Utopia expedition, we saw dozens of other players. Where have you been?

  • junkthief@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    0
    ·
    24 hours ago

    I don’t want to yuck anyone’s yum, as the review scores keep improving so obviously folks are liking it, but you’re not alone if it still doesn’t click. They keep polishing it and piling on more stuff, but the base game is still rather disjointed and in my opinion, easy to burn out on. Procedural generation doesn’t mean any of the procedurally generated things are going to be interesting.

    • NoFuckingWaynado@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 hour ago

      I like to pop in every time they drop an expedition. Those let you speedrun the game and get reacquainted with it with not much effort. You also get introduced to whatever new thing they added. It’s a bit like playing ARK on a 20x resources 20x taming server so you can just play the game without so much grind.

    • Default_Defect@midwest.social
      link
      fedilink
      English
      arrow-up
      0
      ·
      16 hours ago

      It seems like the kind of game that sort of requires a lot of time to make it really click, but I wasn’t having fun within the first 2 hours, so it got refunded.

      • SkyezOpen@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        12 hours ago

        I had a blast starting out and discovering new materials and what I could do with them, upgrading my ship and guns, building bases, etc. I hit a wall when I unlocked most of what I wanted and was just logging on every few hours to check my settlement and send my fleet out. The quests are repetitive, exploring planets isn’t really exciting, and the combat system is honestly not great. There’s like 2 viable weapon attachments and the only hostile things are critters and robots, the latter of which are basically the cops so the more you kill the more come to kick your ass so you either have to fight wave after wave or run for your life.

        Oh and the planetary vehicles are pretty cool but I think you have to have them on your capital ship to use them elsewhere, but I don’t have the upgraded drive to be able to actually take it to the places I would really like to have them. So I just move my ship around the surface instead, and that takes fuel just to launch it which is a hassle.

    • Tiefkuehlkost@feddit.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      16 hours ago

      True, i put something between 100 - 200 hours into it and while they repeatedly add “special stuff” i cant really motivate myself to go back, exploring feels boring after some time and the pve is ok but not good enough to be a motivation in it self, but to be fair im also not the collector type of guy and there may be a dedicated fanbase who enjoys this.

      On the other hand not every game has to life for ever and if the average player has 50-100 hour of fun and than never again touches the game than that is also totally fine.

    • Sprucie@feddit.uk
      link
      fedilink
      English
      arrow-up
      0
      ·
      20 hours ago

      I confess I haven’t popped back in for a few updates now but it still was missing the slick/dynamic animal behaviour that even the very first trailers had, which I was most interested in.

    • Psythik@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      22 hours ago

      Yeah seriously, no matter how much they tack on, it still doesn’t make the base game fun to play. Nothing more boring than a game that feels like a job.

  • FiveMacs@lemmy.ca
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 day ago

    I still want my money back. I’ve tried all their updates and the game still feels bleh, underwhelming and just overall boring

    • 1984@lemmy.today
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      21 hours ago

      I can only speak for myself but I didn’t like it because it felt like the same experience over and over. I admit I haven’t played since launch, but back then, i quickly realized all the planets had the same minerals. They had different randomized animals and colour’s but they were generally just the same. And then I lost interest, because I was hoping to be able to find rare minerals, unique items, stuff that wouldn’t exist in other parts of the universe, and perhaps he able to trade it with other players or npcs.

      I guess I wanted a different game than what the makers wanted.

      Looking at the video now, it still looks like the same basic experience with improved graphics.

    • Ogmios@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 day ago

      I think of it like an oil slick on a pool of water. Very pretty, but absolutely zero depth. They indulge heavily in the aesthetic of a space sim, without actually having anything of substance tying it all together into something coherent.

    • ImminentOrbit@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 day ago

      Yeah, they overpromiced and the didn’t deliver on half of what they claimed. That they are applauded now for doing some of what they said they’d do is laughable to me.

    • barkingspiders@infosec.pub
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 day ago

      if all it takes to keep a developer improving their game is to hype it to the moon and then turn it into a meme when it releases then maybe we should do that more often /s

      forreal forreal though these game devs are the shit and I’m grateful for all the work they keep putting into this