What is a good build for the python mk2 while in a conflict zone? Im trying to grind combat rank (im halfway through Competent) and im okaaaaay at piloting. Ill get smoked by players, but i can do well against the AI most the time, though I have trouble managing pips.

  • Nazo@urusai.social
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    2 days ago

    @trslim Oh, one other thing that I am very fond of: a big shield charge rate boost. If you put lots of pips in system, a high charge boost can sometimes keep PvE enemies from even taking your shields down.

    EDIT: Oh, btw, FDLs are among the list of ships plagued by canopies that like to pop if someone sneezes too hard. Bots don’t technically breath, but I think it still does have a negative consequence for the AI?

    • trslim@pawb.socialOP
      link
      fedilink
      arrow-up
      0
      ·
      2 days ago

      I do enjoy multicannons, they actually seem quite accurate. They just take a long time to spin up, and that delay really bugs me lol. Hmm. I might go back to them though.

      • Nazo@urusai.social
        link
        fedilink
        arrow-up
        0
        ·
        2 days ago

        @trslim They are one of the most versatile weapons in the game, especially with the engineering options, so yeah, a good way to go.