What is a good build for the python mk2 while in a conflict zone? Im trying to grind combat rank (im halfway through Competent) and im okaaaaay at piloting. Ill get smoked by players, but i can do well against the AI most the time, though I have trouble managing pips.
@trslim Oh, one other thing that I am very fond of: a big shield charge rate boost. If you put lots of pips in system, a high charge boost can sometimes keep PvE enemies from even taking your shields down.
EDIT: Oh, btw, FDLs are among the list of ships plagued by canopies that like to pop if someone sneezes too hard. Bots don’t technically breath, but I think it still does have a negative consequence for the AI?
I do enjoy multicannons, they actually seem quite accurate. They just take a long time to spin up, and that delay really bugs me lol. Hmm. I might go back to them though.
@trslim They are one of the most versatile weapons in the game, especially with the engineering options, so yeah, a good way to go.