Yeah pacman and pong were seminal but so was elite on the BBC, and Populous which I think was on the spectrum. Also unreal tournament, silent hill, vice city, homeworld, doom 2016, beam ng, I enjoyed em all but I can’t decide. Ppl here have done much more gaming than me, I’m wondering what you all think is the best game ever. Age, platform, genre, bla bla - what’s best ever?

  • zugzwang@lemmy.dbzer0.com
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    15 hours ago

    I’ll probably get flamed for this, but no game has kept my interest/attention or had been as important to me as Old School RuneScape.

  • oyo@lemm.ee
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    16 hours ago

    As someone who is not big into platformers or souls-likes, Hollow Knight.

  • whotookkarl@lemmy.world
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    18 hours ago

    If I go with unique experiences as a criteria just to mix it up a bit I have a few

    Playing xwing with a flight stick is really fun and one of my first gaming experiences outside of nes and arcades. Just really fun fast paced fighter combat. A close second would be everspace or Chorus on a controller.

    Playing one of the big multiplayer arcade cabinets like Simpsons or X-Men was the original couch co-op with whoever was at the arcade not playing pinball or pool.

    Beating your first boss in a dark souls or elden ring game feels like a big accomplishment, sometimes even more than the later ones when you’re character gets more powerful.

    Going from small groups with friends to raids in an MMORPG feels like starting a whole new game, EverQuest and wow were big ones for me.

    • Omega@lemmy.world
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      17 hours ago

      Playing one of the big multiplayer arcade cabinets like Simpsons or X-Men was the original couch co-op with whoever was at the arcade not playing pinball or pool.

      I bought the 4-Player co-op X-Men arcade cabinet from Arcade1up and it’s been a blast playing it all the way through with my son.

      • whotookkarl@lemmy.world
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        16 hours ago

        That sounds like an awesome experience, I have a friend with a mame cab in their basement that I would probably spend too much time on it if I had one. I went with the cheaper option for mame and arcade legacy using a raspberry pi running batocera, but for some games it’s just not the same without the arcade controls.

  • Blackmist@feddit.uk
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    19 hours ago

    I’m not sure there can ever even be a “best game ever”, but in any case mine is Grand Theft Auto 3.

    Picture the scene. You’ve got your shiny PlayStation 2. You’ve got a bunch of games, but honestly, a lot of it could have been done on the PS1 with worse graphics.

    And this bad boy drops, and never stops surprising you with all the absolute chaos you can cause. Not much of a story to go on, but the sheer scale of it was amazing. A whole city of driving, slightly wonky shooting and even flying (a bit). It was a game that just felt like the hardware was designed specifically for that.

    We were no longer just playing games. We were living in the future. And we’ve never gone back.

    • fishy@lemmy.today
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      13 hours ago

      When it dropped my folks were on a trip and I was staying with my grandma. Rolled into circuit city to get a copy and then dick behind the counter told me I wasn’t old enough (12) to play the game. My grandma had my back though and told him off. Good times.

      • Blackmist@feddit.uk
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        18 hours ago

        I’m going to contradict myself a little, because Vice City is the better game. It’s got an actual story, a great voice cast, helicopter gunships, and the finest soundtrack of any game ever made.

        But it was very much built on GTA3. The mind was already blown. It wasn’t going to happen again.

  • Kaboom@reddthat.com
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    24 hours ago

    Skyrim. Sure, no single part is particularly good, but the whole of it is greater than the sum of it’s part.

  • EarlGrey@discuss.tchncs.de
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    1 day ago

    Ocarina of Time

    Yeah I know. Cliche as fuck. But for those who weren’t around when It came out, it’s really hard to describe just how absurdly revolutionary OoT was. Between it and Mario 64 (another Top 5 game for me), you essentially had the foundations of 3D gaming that are still used today.

    But besides that…it’s an amazing game that I’m still replaying nearly 30 years later. Ever single complaint I have about this game is a tiny issue that has been solved in other versions (like binding the Iron Boots to the C button).

    • Agent Karyo@lemmy.world
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      1 day ago

      The last console I had was the Sega Mega Drive, so I don’t have much knowledge of console games, but are you sure Mario 64 and Ocarina of Time “essentially set the foundations of 3D gaming that are still used today?”.

      Quake 1, was released on June 1996. Quake II was released on December 1997.

      Ocarina of Time was released on November 1998, the same time as Half-Life.

      Sure, Mario 64 was released in June 1996, same time as Quake 1, but Quake 1 also had multiplayer - a key milestone for 3D gaming at that time).

      You also had Frontier: First Encounters, released in April 1995, with primitive, but full 3D graphics:

      Tomb Raider was released in October 1996 (Sega Saturn, DOS, PlayStation):

      Mechwarrior II was released in July 1995:

      I am just curious, is there something about Super Mario 64 and Ocarina of Time that I don’t know about with respect to their contribution to 3D gaming (either from a technical or game design perspective)? They are clearly great games, I just don’t really understand how they could be the foundation for all 3D gaming.

      • EarlGrey@discuss.tchncs.de
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        1 day ago

        Fair enough lol. Not all 3D gaming obviously (I mean they aren’t First person shooters, like most of your examples), but effectively the Action, Adventure, Platforming, etc angle (which makes up a fairly massive chunk of games today).

        What I’m talking about is the fundamental gameplay of both. Online Multiplayer was revolutionary, but it wasn’t really a fundamental change to the gameplay itself (Like with Marathon introducing mouse control)

        It’s interesting that you mention Tomb Raider though because that’s a perfect comparison. It was a fairly indicative of the industry as a whole with its stiff controls, static cameras, and dodgy combat.

        Mario 64 brought a full range of movement and action to games. It was really the first 3D game where just moving was fun (which is why they started the game in a peaceful courtyard, they wanted you to just have a fuck about). It also brought the user controllable camera to games (It hasn’t aged well, but that camera system was amazing when it came out). Also, while it didn’t invent the Hub world (it had been used in 2D games) it pretty much set the standard for it.

        OoT built on Mario64 with two major bits of gameplay. Target lock-on (Then called “Z-Targeting”) and contextual buttons. Both of which are just so fundamental to games these days it just feels obvious. More relevant back then (but not now), it created the template for how you could faithfully transition a series from 2D to 3D while perfectly maintaining the feel of the 2D series.

        Now, neither of those things alone would justify it being in my Top 5. The fact that they’re both so aggressively fun and well made does that.

        • Agent Karyo@lemmy.world
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          24 hours ago

          I see. I still think claiming that Mario 64 and Zelda 98 are the foundation for most 3D action and adventure games doesn’t really align with reality.

          Especially the piece about Mario 64 being the first 3D game were movement was fun. I understand that the definition of fun is subjective, but this is basically false.

          Beyond Quake, in Frontier: First Encounters you could literally fly between solar bodies, do planetry landings, fly between cities. This is far more difficult to pull off well than the relatively primitive movement in Mario 64.

          Same with setting the standard for player hubs. I haven’t played Mario 64, but I have seen friends play Mario Galaxy and the hub area in Galaxy is well designed, but simplistic and with no dynamism related to gameplay.

          Not sure about how exactly target lock-on functions in Zelda 98, but target lock-on definitely existing long, long before Zelda and in more complex, dynamic environments.

          Don’t get me wrong, you like what you like and clearly Mario 64 and Zelda 98 are good games, but it is strange to put them on the pedestal in this manner. Especially when many of your statements almost approach a PR level of what I assume is hyperbole (e.g. “first 3D game with fun movement” - this is clearly false).

          • ampersandrew@lemmy.world
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            24 hours ago

            Mario 64 was the first use of the analog stick in a console game. Push it a little bit to walk, push it all the way to run, and several states in between. Maybe you can find a simulator that had analog control, but I’m sure you can see the difference.

            Ocarina of Time was a solution to that type of game in 3D space that, as discussed above in things like Tomb Raider, was far more awkward in its predecessors as the industry was figuring out how to make games work in 3D. It’s very similar to how Halo wasn’t the first console FPS, but it was the first one smart enough to put guns, grenades, and melee all on their own buttons, among other innovations.

            • missingno@fedia.io
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              19 hours ago

              I’d also add Mario 64’s use of a controllable third person camera - all the games @Agent_Karyo@lemmy.world mentioned are first person, and I don’t think movement in those types of games is at all comparable. The camera was the key point to making a 3D platformer even possible at all, and it immediately became vital to many other genres too.

              I know that by today’s standards that camera is known for being rather antiquated, but it was revolutionary for its time. One detail I think deserves more credit is how they tried to anthropomorphize the camera as Lakitu to introduce it to players.

  • Omega@lemmy.world
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    1 day ago

    Most awe inspiring: Morrowind

    Most depth of interest: Final Fantasy

    Most emotional impact: The Last of Us