- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Eurogamer understands Bethesda’s current plan is to shadow drop the game next week on PC, PlayStation 5 and Xbox Series X/S, including via Xbox Game Pass.
Too bad it’s american and I’ll never buy it.
Yar har fiddly dee
Oblivion has my heart, but I’m not super interested in this. So far some of the visual choices look less inspired than the original take, and I don’t just mean the yellow filter. The dryad went from other worlds to person with a dryad skin equipped.
I’m more interested in the Skyblivion mod. It feels more like it improves upon what was there and has some cool deviations of its own.
I have a bad feeling about this. I’m getting GTA The Trilogy – The Definitive Edition flashbacks.
Honestly, I think it will be of better quality than the official upcoming Bethesda remake of Oblivion.
This is the “official” remake, though not done by Bethesda.
I don’t think it would be hard to fake these screenshots. Bethesda shadow dropping a game of this high profile within a week, without ever having officially said anything about it or even replying to media asking about it just seems incredibly unlikely.
Maybe release isn’t likely, but announcement is. Remember they drop Fallout 4 trailer and then saying it’ll come end of year? Maybe that’s the magic they want to recreate.
But that’s the worst one
It’s in the awkward transition between good game Morrowind and mediocre game Skyrim, with the worst parts of both
Having been playing it again recently, it still has a lot of what Morrowind had, and Skyrim doesn’t. Plays like Skyrim, but still has more depth than it. Not a lot more, but still more.
Maybe I should give another chance
if I can’t play it in VR im not doing it
Honestly, I don’t have a ton of faith in Bethesda anymore, so I don’t care much for the next game. This on the other hand, as I understand it, was handled by another studio which has delivered great remasters and remakes, so I’m actually kinda stoked for it. I could play through Oblivion again, it’s been years.
The only part that gives me pause is that this is supposedly in Unreal Engine rather than Bethesda’s usual engine.
Not to say that there won’t be a modding scene, but it will be substantially different without the equivalent of the Construction Set/GECK/Creation Kit.
I admit this is less of a concern to me because I don’t do a lot of modding, but I can definitely understand that disappointment for those that do. With a different engine, though, I do hope it will be less buggy.
Skyblivion (the fan remake) will probably have much more attention to detail and will also release this year, after over 10 years of development. The dev log videos look amazing. I’d be very surprised if the official remake is as good.
I really admire the work of the Skyblivion crew, as well as the ones remaking Morrowind, but I’m not quite as cynical as you regarding the official. As I said, I think the studio has handled some good remasters in the past and I think it will be done well.
Feels on brand for Bethesda to secret release this just before skyblivion mod finally gets near their release date. Kind of feels like a slap in the face to the community. I guess we will get a who did it better comparison.
I am actually not even sure how much input Bethesda had in this. It was remastered by an outside studio contracted by Microsoft. The same studio handling the remaster of Metal Gear Solid 3, apparently.
Sounds like what they did to fallout London.
Unless they DMCA the Skyblivion mod.
Unlikely to happen, because the leadership behind the project claimed they are in contact with Bethesda, to make sure no one’s stepping on anyone’s toes. Although obviously they can just pull the rug at any time, which would be catastrophic. Given that they’ve remade basically every single asset in the game, and require the original game to be owned and installed, it should be fine
Also, it’s likely to drive sales for Bethesda, considering
the requirement of owning Skyrim Special Edition and Oblivion GOTY Deluxe.
Games in plural, as well as all DLCs $$
Usually they do that shortly before announcing their own, like Nintendo with AM2R. Maybe they won’t do it at all.
My only thing is that I hope they fixed some of the blaring issues with the original. I still go back and play Oblivion from time to time, but I usually have to spend 4 or 5 hours just downloading and installing mods. My biggest gripe with Oblivion has always been enemy scaling. Unless you do the main quest first you’ll be fighting the strongest enemies in the game by the time you get around to it.
Considering Skyrim and Fallout 4 inherited bugs from Morrowind, I’m sure this has inherited them again. And I’m sure everything feels just as janky.
Edit: actually this is on UE5 from a third party, so I’m hopeful it won’t have that Bethesda feel.
The Bethesda feel is way I buy the games, the Bethesda feel is what makes the games. So I really hope that the Bethesda feel is still there.
Theres no way I’m reading this in real life
We’re saying the oblivion port to UE5 is going to be less buggy? That makes you hopeful?? What is this place??? Did the gta trilogy not make it to lemmy?
I mean, despite whatever reputation UE5 may have, Oblivion was legendarily buggy. Oblivion defined Bethesda’s reputation for producing bug-riddled games.
Im not denying the bugginess of oblivion I’m more concerned about the general unplayability of a lot of Unreal games in this latest gen
Like if the bugs were bad when they wrote the code I can’t imagine porting that code into unreal with its famously poor optimizations is anything but the worst case scenario for this remaster lmao
My hope was that they were porting it to creation 2 with upscaled assets and taking some time to squash the most egregious bugs. Hearing it’s going to be a ue5 port now I’m almost not even willing to give it a chance. We shall see. For all we know, this could just be industry drivel getting us excited about a fake leak.
The quality of Unreal games is a product of the developer. Plenty of games have been great. Satisfactory and Talos Principle 2, for example.
This is definitely a ground-up remake, not a port with original code.
Wait, seriously? That is terrifying lmao
Why is that? It’s being done by a different studio entirely that specializes in ports and remasters.
The only GTA game I’ve played was the one on the DS, so 🤷♂️
They had gta on the DS??
https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Chinatown_Wars
It was pretty good.
I used those glitches to my advantage thank you very much.
What the fuck the community already did this just make a new game already, one that’s preferable not garbage
VI is never happening is it
It’ll happen. I don’t think it’ll be good, but it’ll happen.
This remaster was made by a different studio, not Bethesda, so I do believe them after they said that TES6 is now in full production following Starfield.
they really doing anything but making elder scrolls 6 huh
If you just click on the article and read the first paragraph, you will learn that it’s made by Virtuous.
I was making a joke I’m not gonna check if I’m right first
They need to create some new Creation Engine bugs first
That game only really went into production after Starfield shipped.
starfield counts as “anything but”.
Yeah… but RuneScape dgaronwilds came out today so… Only so much money to spend this month