I legitimately do not understand how this game is taking so long. I did not really gel with hollow knight, but I feel for the community waiting for it.
And I get it. Game development is hard. But that reveal trailer was pretty fleshed out several years ago. I’m so eager to find out what the story behind the development is once it finally releases.
Like Helldivers 2 took almost 8 years. But it wasn’t a 2D side scroller. Not even SGG takes this long to make games! They’re typically 3-5 years and I would venture that they have pretty similar scope and ambition for each of their games
i’m willing to bet the sheer pressure of having to follow up Hollow Knight added a couple of years to the development stage. they’re a small studio and their first game that got any attention got all the attention. and now they have millions of people salivating over the implications of word spellings in their dialogue and lore texts. everyone suffers from a debuff to performance when someone is watching, and the eyes are all on them
It’s hard to make a good and fun metroidvania, and to make one that could top the OG? With a character that basically travel using needle and thread? That’s even harder, and takes a lot of time to design and implement. I assume they complete the whole game early on(as in playable from start to finish) but found out that it just couldn’t be as good as Hollowknight, so they went back to the drawing board and redesign a lot of stuff.
Feature creep, release the first one, make bank, you now have the budget do just do whatever you want for the sequel and to keep working on it without having to worry about money so if you have a new idea you can just take the time to add it to the game…
I legitimately do not understand how this game is taking so long. I did not really gel with hollow knight, but I feel for the community waiting for it.
And I get it. Game development is hard. But that reveal trailer was pretty fleshed out several years ago. I’m so eager to find out what the story behind the development is once it finally releases.
Like Helldivers 2 took almost 8 years. But it wasn’t a 2D side scroller. Not even SGG takes this long to make games! They’re typically 3-5 years and I would venture that they have pretty similar scope and ambition for each of their games
(Also I don’t think “2D sidescroller” makes it any more than a tiny bit easier.)
i’m willing to bet the sheer pressure of having to follow up Hollow Knight added a couple of years to the development stage. they’re a small studio and their first game that got any attention got all the attention. and now they have millions of people salivating over the implications of word spellings in their dialogue and lore texts. everyone suffers from a debuff to performance when someone is watching, and the eyes are all on them
It’s hard to make a good and fun metroidvania, and to make one that could top the OG? With a character that basically travel using needle and thread? That’s even harder, and takes a lot of time to design and implement. I assume they complete the whole game early on(as in playable from start to finish) but found out that it just couldn’t be as good as Hollowknight, so they went back to the drawing board and redesign a lot of stuff.
Feature creep, release the first one, make bank, you now have the budget do just do whatever you want for the sequel and to keep working on it without having to worry about money so if you have a new idea you can just take the time to add it to the game…
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