Just curious 🙂

    • Olgratin_Magmatoe@slrpnk.net
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      12 days ago

      This is my choice as well. After how much of a disaster KSP2 was, it should be turned over to the public for ownership and control.

      It can’t be worth very much as IP anymore, as they’ve killed all the goodwill the brand had. So the least they could do is give back to the community.

      • grue@lemmy.world
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        12 days ago

        To be fair, it doesn’t have to literally be KSP2. It just needs to be a Kerbal-like space exploration game with an engine not subject to the various problems KSP has.

        • Olgratin_Magmatoe@slrpnk.net
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          12 days ago

          Agreed.

          • KSP like exploration
          • No wiggly rockets
          • Better scaling
          • Performant

          That’s all it really needs to be. And that’s a giant oversimplification, and still a massive ask. But if an open source game had those 4 things, it would put KSP2 an additional 6 feet under, putting it at 18.

          I’ve had my eye on Juno New Horizons. They’d probably not go open source, but they look like they know what they’re doing. I might be giving that one a try at some point.

  • terraborra@lemmy.nz
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    13 days ago

    Gran Tourismo 2 & 3 and Unreal Tournament. Basically recreations in modern engines.

    Those games defined the late 90s/early 00s for me.

    • Jesus_666@lemmy.world
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      13 days ago

      Unreal Tournament would be interesting since that would mean a basic Unreal Engine 1 implementation which could probably be extended to cover e.g. Deus Ex as well. And also blockbusters like Wheel of Time, XCOM: Enforcer, and Duke Nukem Forever. Look, they can’t all be winners.

      But yeah. Linux-native UT1 and DX with proper support for modern hardware sounds quite appealing.

        • Jesus_666@lemmy.world
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          12 days ago

          Yes. It was a decent shooter but a very weird piece of WoT media.

          You played an Aes Sedai who couldn’t use the One Power but for same reason was still a high-ranking member of the White Tower. For weapons you used single-use ter’angreal, which were scattered around the levels. You know, just like how in the books everyone is always complaining about how everything’s cluttered up with balefire-spitting artifacts.

          Yeah, it’s best not to think about it too much. The story was actually somewhat serviceable if you ignore absolutely everything about the main character.

          If you’re interested, GOG has it on offer. Right now there’s a sale (at least in my region). 2.50 € doesn’t seem like a bad price.

  • 3dmvr@lemm.ee
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    13 days ago

    Cities skyline, rimworld, random one neopets, lowkey aqworlds, idk I really liked using aqworlds as an afk auto battler chatroom

    • Albbi@lemmy.ca
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      12 days ago

      Federated neopets! Anyone can run an instance but progress and data is shared across instances so if one goes down you can just hop servers?

    • Shatur@lemmy.mlOP
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      12 days ago

      Same! There are almost no proprietary alternatives either!

      It’s funny that the first comment is about The Sims 😅 My wife and I are working on a life simulation game in Rust using Bevy. I’ve been working on it for almost a year, and feeling a we are feeling a bit demotivated recently. So right now I took a small “break” and focus on improving crates that I used inside the game (input management and networking). I know the project is quite ambitious, but I’ve always wanted to create something like this. Seeing this many upvotes on your comment is quite encouraging 🙂

      I post my progress at !projectharmonia@lemmy.ml and here is the GitHub page. The project name is a placeholder. I haven’t managed to come up with a nice name yet.

    • Ananace@lemmy.ananace.dev
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      13 days ago

      There are actually a few projects doing exactly that, at least for the early entries;

      • FreeSO - Open-source version of The Sims: Online but with a bunch of modern improvements, main server shut down at the end of last year
      • Simitone - Single-player interface for FreeSO
      • FreeSims - Open-source engine for The Sims
      • OpenTS2 - Open-source implementation of The Sims 2 engine in Unity

      Development pace for them is somewhat slow due apparent lack of interest - and a healthy dose of fear of EA interference - though.

      • Ferk@lemmy.ml
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        12 days ago

        Those are more like engine reimplementations rather than alternatives, which explains the fear of EA interference.

        It’s a pity so many open source games go in that direction. I honestly wouldn’t mind even if the graphics were ugly placeholders or it took a minecraft-style pixelated approach.

    • tetris11@lemmy.ml
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      12 days ago

      EA are pretty smart here to kill any community interest in developing a free clone, by letting their end users mod the main game very easily.

      Hard to compete with that

  • lorty@lemmygrad.ml
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    12 days ago

    I always wondered what a FOSS MMO would look like. Maybe something like how persistent adventures worked in Neverwinter Nights?

    • Shatur@lemmy.mlOP
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      12 days ago

      I heard good things about Veloren. It’s not a classical MMO, but I think it qualifies as one.

  • Sas [she/her]@beehaw.org
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    12 days ago

    Trackmania. It’s one of my favourite games from my childhood but it being Ubisoft destroyed the whole thing for me. First the version I was playing didn’t really work anymore and i got the version after. Then somehow i had license troubles, so switched to trackmania forever which has a horrendous main menu design and now the new cool shit and activity is all on the newest version which has a subscription model and it automatically connects to a Ubisoft Account I don’t have access to. I think because i have Linux it automatically skips their launcher so i can’t switch accounts. Also I dislike Ubisoft in general and the new one is the first time I noticed it even being a Ubisoft Game. Sorry for the rant

  • I Cast Fist@programming.dev
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    12 days ago

    Earth Defense Force. Something where a single player or a bunch of them level city blocks with overpowered equipment in order to stop giant insects, aliens, robots and whatever the hell else from destroying the city

      • I Cast Fist@programming.dev
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        11 days ago

        EDF4 and EDF5 go on sale every once in a while on Steam. Both games can feel extremely repetitive, so ymmv. 4 has the best story (it’s 100% grade B-movie cheese) and the best soldier song, 5 has significant quality of life improvements and is overall better to play and fuck around, but tries to take its story more seriously (though it has one of the best lines to my knowledge, when the first frog aliens come along)

      • Ferk@lemmy.ml
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        11 days ago

        Is it FOSS? I know the FTE QuakeWorld engine is, but I’m not sure if the QuakeC code made for this game (or the assets) would be, specially if they only provide a compiled progs.dat bytecode in the pak files (but I don’t know if they do, I’ll have to downloaded it later).

        • poVoq@slrpnk.netM
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          11 days ago

          Usually the games by Shpuld have the source-code on their github. I didn’t check for this game specifically, but if you ask they will likely make it available as it falls under the GPL.

    • Ech@lemm.ee
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      12 days ago

      I’m curious what you think making SD FOSS would add. Imo, it’s a standout example of a game that hits way above it’s weight class and price point, and a dev that just won’t stop adding content.

      • neon_nova@lemmy.dbzer0.com
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        12 days ago

        It’s more about longevity. If it’s open source, the game could be ported to modern systems in the future if the dev stopped updating it.

        It would also allow for bigger mods, but the dev has really worked with mods already so maybe not too big of a change.

      • Faresh@lemmy.ml
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        12 days ago

        IMO all software would be better if FOSS, regardless of the virtues of the developers. That’s why I would love if the games that I love to play were to be FOSS as that would make them even better in my eyes.

        • Ech@lemm.ee
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          12 days ago

          Do you mind elaborating on the benefits of FOSS for games? I see the benefits of FOSS for software, but not so much for games.

          • bluelander@lemmy.ml
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            12 days ago

            Not op, but:

            Many games aren’t profitable to port to older or less relevant hardware and community porting efforts often takes years to properly disassemble and reassemble to work on new platforms. FOSS is easier to access and port to different hardware.

            Expanded mod support. Mods are great but they always have limits and there are often certain parts of a game that either cannot (due to tech) or may not (due to developer wishes) be modified. FOSS games wouldn’t have this limitation.

            The ability for the community to own FOSS and forks in the event that a company buys the rights to a game and either closes off access or stops supporting certain versions of it.

            Likewise your access to a FOSS game cannot be revoked my a marketplace. If a game is for some reason pulled you’re not guaranteed continued unending access to it. The marketplace in question holds all the cards.

            FOSS games may also continue to be updated, improved, and worked on after the original dev loses interest or is no longer around. Stardew is well maintained right now, but what about in 15 years when hardware is very different and the dev has stopped updating it?

            • Ech@lemm.ee
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              12 days ago

              I can see the upside for some of those. Thanks for expansive response.

          • Faresh@lemmy.ml
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            12 days ago

            I fail to see what makes games any different from other software. The piece of software can be easily studied and tinkered with, users have the power to control what exactly runs on their machine, and the software can organically be improved by people making their changes in their own derivations of that software that they make available for the whole world to use, study, reproduce, and modify.

            Furthermore, if the developer dies, the game being FOSS will guarantee that it will live on and continue to benefit future generations.

    • Shatur@lemmy.mlOP
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      12 days ago

      A federated MMO would be interesting! But cheating might be a concern. Anyone could create a server with fully-equipped character and just federate.

      But maybe servers could whitelist trusted servers? 🤔

      • I Cast Fist@programming.dev
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        11 days ago

        A federated mmo could only work if there are no significant attributes/stats to keep track of, or if said attributes are only accepted from bubbles/whitelisted servers. In the end, it’d be something like Opensimulator, which is a FOSS Second Life of sorts.

      • Ferk@lemmy.ml
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        11 days ago

        If you actually do mean “MMO” and not traditional “MMORPG”, then there are skill-based games that would not necessarily depend on “fully-equipped characters” and could be made to be “Massively Multiplayer Online”.

        You could have an MMO puzzle game where each federated server can host puzzles that other players have to solve… and where players can create their own puzzles for others to solve (something in the spirit of “the Castle Doctrine” game, for example, but with fixed gold for everyone).

  • maplebar@lemmy.world
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    11 days ago
    • Super Street Fighter 2
    • Street Fighter 3
    • Starcraft: Brood War
    • Warcraft 3
    • Age of Empires 2
    • Age of Mythology
    • Grand Theft Auto 3/VC/SA
    • Sim City 2000
    • Counter-Strike 1.6
    • Apex Legends