I usually ask the players something like “if it was this easy, why doesn’t everyone else do it?”. Sometimes they’ll dismantle their own ideas given the prompt.
Or, sometimes I’ll say “are you sure you want NPCs to use this tactic?”
I usually ask the players something like “if it was this easy, why doesn’t everyone else do it?”. Sometimes they’ll dismantle their own ideas given the prompt.
Or, sometimes I’ll say “are you sure you want NPCs to use this tactic?”
Should be careful not to just shut down player ideas. If everything they do slams into an annoying problem, it can quickly stop being fun.
I sometimes try to sync with the players and be like “hm do you think the 300 year old vampire has had to engage with the city before? What sort of plans and influence do you think he has?”. Then it doesn’t feel like I’m just screwing them, if they’re thinking about it too.
Mage the awakening 2e. I had a game of it for about 20 sessions, but it fell apart. One player never really learned the rules and was easily frustrated, which is a bad combination. She also straight up said she wasn’t going to read a 5 sentence paragraph clue. I definitely had some fumbles, but chief among them I think was overestimating how much they were willing to think about clues and text. They wouldn’t even taken notes between sessions, and then would forget.
I also want to do Fate, but it’s been hard to find a group. I got my old DND group to try it, but I didn’t really like playing with them. I have a new group, but someone just dropped so now we’re down to 2 players again. It’s a nice game though.
I’m not a big fan of … I don’t know what you’d call it - the franchisification of everything?
I played Baldur’s gate. It was fine. I don’t really need more. Especially when they’re going to introduce new canon that I don’t like.