• Obi@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Not one mention of WoW anywhere in this article or this thread, I find that at least somewhat surprising!

  • Blackmist@feddit.uk
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Mario Bros.

    Literally every gamer has played it or a game like it. Even non gamers recognise it. It’s copied and iterated on to this day.

    It certainly wasn’t the first 2D platformer, but it’s success made everyone else go “that’s what we’re making now”

    • el_psd@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      Seriously. For a lot of people, SMB single-handedly answered the question of whether home consoles or arcades were the future.

    • thatKamGuy@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      Slight correction; you’re referring to Super Mario Bros. (1985).

      The plain ol’ Mario Bros. (1983) was the arcade platformer about bunking mobs coming out of pipes:

  • starman2112@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Many other games have “defined” their genres, but few have done so quite as completely as Doom (1993). And on top of birthing the entire FPS genre, the practice of making Doom run on any electronic device with a screen and a CPU has long been a fantastic exercise in programming and hacking. The possibility of implementing Doom in everything from calculators to pregnancy tests to Captcha in a browser window has kept the game in the public consciousness for decades, and will continue to do so for decades to come.

    Of course the real answer is Clash of Clans, because it popularized mobile gaming and skyrocketed that platform’s revenue to the point that it outpaces every other gaming platform combined, but I’ll boycott BAFTA if something riddled with microtransactions gets any recognition

  • biofaust@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    Half-life. Maybe it didn’t innovate specifically anything, but it’s the first real maturely designed game, with incredible attention to detail and focused on conveying a cinematic story in fully interactive environments.

    And don’t get me started on HL2.

  • Maalus@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    All y’all acting as if the answer isn’t Candy Crush or some other mobile bullcrap.

  • jacksilver@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    I think naming a single game is hard, but most influencial franchise in gaming would have to be Mario. Between the platformers, smash, kart and the music it is just so widely recognizable.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      Eh, Super Mario Bros was super influential, and kicked off the Mario franchise. So I’d probably pick that.

      Or maybe Pong, which normalized digital gaming. Or maybe Space Invaders.

      • jacksilver@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 days ago

        I think those are both valid picks. If you can only pick one game it’s going to have to be one that changed how the world looked at video games.

  • gl38@feddit.uk
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    I can’t see Space Invaders so I’ll say that. It was a tour de force when it first came out, raking 13 billion dollars in today’s money (citation needed).

  • taladar@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 days ago

    Minecraft might be a good contender in terms of spawning the survival genre and also having so many mods used to pioneer entirely new game modes and even having a major part in machinima and Let’s Plays and such things on Youtube.

  • Evotech@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    3 days ago

    Probably Mario

    Especially if we consider “influence” beyond influencing other games.

    • taladar@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      Apart from a few rather mediocre movies and a few orchestras playing the theme tune what did you have in mind there?

      • Tezzerets_Tea_Time@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 days ago

        Not OP, but Mario is one of the most recognizable characters in the world. He’s had comics, 4 cartoon series, countless toys and merchandise, theme park attractions, etc. The original Super Mario was the undeniable standard bearer for the platforming genre and would spawn the largest game franchise in world history, responsible for over 800 million games sold. I’d call it a pretty influential property, staying as strong as ever 40 years after Mario’s big starring debut.

  • kbal@fedia.io
    link
    fedilink
    arrow-up
    0
    ·
    4 days ago

    Rogue. You’ve heard of Roguelikes? It influenced more than just them. Probably every action RPG owes it something.

    • mindbleach@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 days ago

      Hard to argue with this. I’m going to, anyway, and give a doubly contrarian answer - the most influential video game of all time is Dungeons & Dragons.

      There is not a single element of CRPGs that wasn’t nailed down by 1976, on various mainframes. All those teenage dorks were ripping off the freshly-released tabletop RPG and adding first-person dungeon crawling, random map generation, and everything else that Akalabeth popularized but did not invent. Some of them had real-time multiplayer. Because mainframes.

      Rogue was only the best of an entire spate of games just like it - a popular and well-built point of reference more than a surprising innovator. The continuing explosion of CRPGs was surely less about deliberately saying “let’s make a game like Rogue” and more about other people seeing your broader-zeitgeist dungeon-crawler and saying “oh, it’s like Rogue.”

      By contrast, Doom is a clear inflection point. “Doom clones” were absolutely trying to clone Doom. id themselves wound up cloning Doom. But I’m not sure Rogue, arriving in 1980, was anything more than an excellent example of the wider genre it came from.

      In fact, for direct contrast, damn near every JRPG traces back to Wizardry. That game’s creators explicitly namedrop earlier mainframe titles. The Japanese did not have the same tabletop game trend. The PC-8801 port of Wizardry came out of fucking nowhere, for them, and apparently blew their dicks off.

      • Björn Tantau@swg-empire.de
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 days ago

        Doom was also born out of D&D sessions. And the What genre is Doom? video argues pretty well for RPG.

        Almost every game nowadays has some kind of story. Pure abstract games like Tetris, however long lasting and multigenerational they are, are the vast minority. Even in something like Pong you play the role of a tennis player.

        So, yeah, almost every game is an RPG.