3.5 was edition I played the most. It was a reason why I quit RPGs for nearly a decade because I hated it so much.

Every time I see another meme about how amazing 3.5 Tarrasque is, I remmember how amogn actual 3.5 players Tarrasque was the biggest joke. It was always brought up as definite proof designers have no idea how to make good monster. It was laughably easy to beat. A wizard could casually solo it, the same abilities people now miss in 3.5 amounted to ribbons. It was a laughingstock, forums had 100+ pages discussions how to fix it and general consensus was it’;s beyond saving. It was first proof in 3.5 if you cannot use magic you’re only good to roll over and die.

I honestly don’t know if everyone claiming 3.5 Tarrasque is such a horrifying monster are trying to rewrite history or unintentionally proving what a broken, unplayable pile of garbage 3.5 was, if it’s biggest punching bag is actually dangerous in a different, better designed game.

  • eerongal@ttrpg.network
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    7 months ago

    i can also confirm that the tarrasque was pretty universally clowned on for being easy in 3.5e. That discussion is basically what drove the whole “town built around the tarrasque” idea on the wizard forums and enworld. That said, it’s probably not as bad as the 5e tarrasque by comparison

      • UnderpantsWeevil@lemmy.world
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        7 months ago

        http://www.saltinwoundssetting.com/2015/04/salt-in-wounds-overview-origin.html?m=1

        A campaign setting about a LE township whose economy is predicated on harvesting the perpetually regenerating form of the Tarrasque. The town is divided into districts based on the massive magical spears that have pinned the creature to the soil. And there’s a ton of intrigue surrounding the various political families that are charged with maintaining - and periodically adjusting - those magical spears in order to keep the beast constrained, as well as the different religious, arcane, and druidic factions who have wildly different takes on if/how this process is to continue.

        A very cool setpiece and one of the more exciting ways to describe how industrious adventurers might deal with this kind of creature.

      • eerongal@ttrpg.network
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        7 months ago

        in 3e, the tarrasque had regeneration, and couldnt die from negative HP. So the idea of building a town that “farmed” an unconscious tarrasque for its meat/bones/whatever was a popular thought experiment for a setting back in the day. IIRC there was also someone who took the idea and published it as an actual book at some point too (which honestly felt kinda scummy to me, since it was basically a big community project/collaboration)

        • Archpawn@lemmy.world
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          7 months ago

          I’ve been thinking it would be cool to have a campaign set after the town has gotten smaller. You go on your first mission to fight a cave full of kobolds or some such, there’s an earthquake that blocks the exist, and you have to fight through it and escape before later tremors cause it to cave in. It’s fairly standard, until you leave, and find out what was causing the tremors. At some point decades or even centuries ago, the rate they dealt damage to the tarrasque dropped below the rate it regenerates. Then it spent all that time slowly losing the nonlethal damage, until finally it was enough to regain consciousness. The city is left in ruins, and now the nations of the world have to deal with the tarrasque acting like a roving natural disaster. Maybe at the end, you have a choice to rebuild Salt in the Wound and get that source of alchemical supplies back, or kill it for good as the only way to be sure this never happens again.

  • primrosepathspeedrun@lemmy.world
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    7 months ago

    what I liked about 3.5 was that it was insane, and the system was exploitable in ways the GM could not predict. it let you surprise even a railroady GM. there’s a kind of vibrancy that gives to a fantasy world. I think for a lot of people, that was the first time they saw anything like that. it was a tedious 90s/00’s kind of good.

    it was tedious, and required knowing far too many rules. it was a tedious sprawling 90s/00’s kind of shitty. I don’t think it was a good system on balance, I just think it’s better than any other D&D, unless pathfinder counts.

    and you can absolutely play a non-wizard, you just have to be as broken and weird as the wizards are.

    • DragonTypeWyvern@midwest.social
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      7 months ago

      Yeah rogues would literally just walk up to wizards and explode their whole body with a sneak attack and +40 Stealth checks.

      Then they kill the wizard’s familiar with their other two attacks.

      Fighters acted like they were poor little victims vulnerable to mean old spellcasters but that’s because players don’t like taking defensive feats. By the time 3.5 was done there was a build floating around that basically made you immune to magic.

      I don’t recall 3.5 spells having nearly as many guaranteed success effects as 5.0 has. It was generally considered, you know, a bad idea to be able to reliably CC ancient wyrms with no hope of defense.

      • The Bard in Green@lemmy.starlightkel.xyz
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        7 months ago

        Fighters acted like they were poor little victims vulnerable to mean old spellcasters

        About 14-15 years ago, I was playing in a 16th level game where the DM did NOT know how to challenge us. He put us against an astral behemoth with double hit points and our fighter soloed it in one round, dealing out a whopping 2,500ish points of damage in 7 attacks. One of the toughest monsters in the game, with double hit points, and the rest of the party didn’t even get to act.

        Later in that game, we abused gate spells to crash rocks into the Abyss at 80% the speed of light.

        3.5 is ridiculous.

        • smeg@feddit.uk
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          7 months ago

          a whopping 2,500ish points of damage in 7 attacks

          I know this is a long shot, but can you remember how they managed this? I’ve played pathfinder and this still seems like ten times more than what a well-optimised could do!

          we abused gate spells to crash rocks into the Abyss at 80% the speed of light

          Ah, now this just sounds like the DM didn’t know how to say no to your crazy ideas that don’t fit into the rules!

  • Susaga@sh.itjust.works
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    7 months ago

    Look, everyone knows that <previous thing> was much better than <current thing> because it was <comparator> and more <adjective>. Just look at how much <comparator> <element> became! They completely ruined it.

    Fingers crossed this gets fixed in <next thing>.

    • Scrubbles@poptalk.scrubbles.tech
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      7 months ago

      < 1 year before release: This will be the best game ever, it will be better than real life. It will replace my life completely, allowing me to live in this world until the end of time.

      Release: This is garbage. This is the worst thing I’ve ever seen. The <original creators> are turning over in their graves. Gaming is shit now. Devs fucked up. How could they ever release this.

      1-2 years after release: Silence

      2-4 years after release: You know, I replayed that game, it wasn’t that bad, honestly I kind of liked how it worked

      4-8 years after release: That game was honestly one of the best. Back from the old days of gaming before everything became shit. Now it’s all terrible. I hope they don’t fuck up the next one.

      8+ years: It’s probably one of the best games of all time. It wasn’t for everyone, but us true gamers knew how great it was. There’s nothing that will ever beat it.