Is Zelda going to say anything? Unless I’m mistaken, if he does you’ll get nerd fans just as upset as Dredd or Master Chief taking off their helmets.
But… You just… You know that… You know that Zelda is the princess and Link is the guy right? Or was this on purpose since you mentioned upset nerds?
😉
As a huge Halo fan, I wasn’t even upset that Master Chief took his helmet off. No one ever said he’s supposed to be treated like Mohammed or something. I think people were more upset about the fact he spent the majority of the show not wearing any armor at all, because the writers thought a Halo soap opera was a good idea
I didn’t even watch season 2. Season 1 was so colossally bad.
Season 2 was a bit better and the last couple episodes were unironically great, which is why it was kinda surprising they cancelled it. It was just starting to get good
Yeah, I feel like season 2 was actually starting to really work by the end and I was actually disappointed it was canceled. I wanted to see where they’d go with season 3.
Shows don’t get the same time to find their footing that shows in the '90s did, and I think it’s a bit of a shame.
Seriously. I think if Star Trek Next Generation had started in the streaming era, it would’ve been canceled after the first season
I love Zelda but a movie would be too weird. I like the “voiceless” Link. It puts the players thoughts as the response instead of a script.
Would be cool if they made the movie where Link doesn’t talk at all. I can’t think of any movies with a dumb protagonist, it wouid be a first. They’d also need to find an actor who is really good with acting with their face and body language.
Probably won’t happen, though. We’re going to get Link who talks and a reference to “Well excuuuuuuuuuuuuUUUUUUUUUUUUUssse me, princess!”
“They’d also need to find an actor who is really good with acting with their face and body language.”
I immediately thought of Mr. Bean lol
This summer…
BEAN
IS
LINK
This Summer Chris Pratt Is…
God Don’t. Just. Don’t
what if it’s like botw/totk where everyone is fully voice acted, except for link who just waves his hands around every time has to explains something and everyone just repeats what he says.
I was assuming it would be animated, but I lost hope when they said it would be live action.
I’m not sure what the point of an animated version would be… it would be like watching someone else play the game.
Don’t think any move would be a good idea, Link doesn’t really have a defined character because in the game you’re Link. In any movie they’ll need to define his character and it’ll probably not match most people’s expectations because everyone imagines Link’s character to be different.
Well excuse me, Mr. poster, but he does have defined personality. It was (poorly) defined every Friday on the Super Mario Super Show.
Obviously said in the “well excuuuuuuuse me princess …”
I just hope that when “Kakariko” is inevitably said in the movie, it gets pronounced right
In my head I always think ka-ka-REE-ko, but your comment makes me think it’s ka-KA-ri-ko?
A Zelda movie goes against the core concept of Zelda games
How so?
Miyamoto created Zelda to fulfill a childhood fantasy of being a hero wandering the woods, going on adventures, collecting treasures, and rescuing a princess. It was intended to allow every player to be able to experience and fulfill that same fantasy. As a lifelong Zelda player, I’ve always felt that I become link and embody that hero that we dream of while playing in our backyards. I think that’s why link never had dialogue. He’s not a character, he’s us. I think it’s also why the franchise has always been titled Zelda, not link (for the most part). To give him a voice, and a character that we the player isn’t in control of, destroys that gift of fantasy embodiment that Miyamoto gave to us. Link instead becomes a super hero lost to a world saturated by marvel characters
The first good videogame movie was Wreck It Ralph.
It’s nice that the recent Sonic and Mario movies didn’t suck, although there’s always a good chance they’ll return to form.
I think Wreck It Ralph was a success because it explicitly wasn’t based on a real video game, more just the idea of video games, with cute little references to real games. Starting off with original IP means you don’t have an incredibly dedicated fanbase that can pick apart all the inaccuracies in your lore and character portrayals, which lowers the stakes a ton.
Making a Zelda game is risky because there are a ton of people out there with preconceived notions of how Zelda and Link are supposed to be portrayed, how the world is supposed to be portrayed, and the history of that world. If they get any of that wrong, those people are gonna be big mad. The stakes are much higher there.
The games have to get their continuity repaired once a decade or so as-is, and Link and Zelda get personality overhauls with each console generation. This is the perfect series to adapt because it’s so variable to begin with.
They’re canonically different Links and Zeldas though. Ganon is the only constant.
Well, mostly the same Ganon; he was slain and reincarnated in at least one timeline. Even the main incarnation can have his characterization can vary quite a bit, though, such as the more byronic personality seen in Wind Waker compared to the more agressive and brutal depiction in Twilight Princess.
Considering how Spielberg butchered Ready Player One, I hope they find someone more respectful.
The source material wasn’t good in the first place.
I finished it as a hate read, hilarious for all the wrong reasons. Just a packet of clichés wrapped around nerd nostalgia. I absolutely lost it when a chapter was literally just reciting an 80s movie word for word. 🤣
It might have worked around the era of Twilight Princess; there was enough continuity in the series that it had consistent lore, the games were trending toward cinematic, lots of cut scenes and character arcs and such. Not sure a movie is going to play well in the “We physically cannot care about this story” era represented by BotW and TotK.
Honestly, I don’t think there was ever a time when Zelda had lore that spanned outside the borders of the individual games. Or at least, where lore like that was considered important or taken seriously. The whole timelines thing always seemed to me like a kind of after-thought.
The Legend of Zelda has a lot more in common with Final Fantasy. There’ll be a lot of similar things in between each game, but each game is self-contained.
I agree, I think the whole “official timeline” thing was 100% a fan created mythos which Nintendo saw was gaining traction and played into to make more money. It’s pretty clear that most of the games had very little connection to one another beyond the basic concept of the core theme (the hero saving the world from a great evil) repeating itself.
Each game tells you where they are in the timeline in relation to the other games since the beginning (except the Capcom ones). If you think the fans made it up, you straight up did not read.
It is my understanding the whole three timelines splitting at Ocarina of Time was made up by Nintendo for Hyrule Historia. Fans wanted the series overall to make sense as one mythos, Nintendo is physically incapable of caring about this story. This came to a head with BotW being specifically designed to not fit in any of the three timelines; it’s in the far future, there are Rito and Zora around, etc. and then TotK directly contradicts Ocarina of Time.