All that being said, it’s a pretty fun game, kinda cool that it’s always evolving, and I’m not upset that I paid $45 to enjoy the gameplay I’ve had. The people who regularly play it seem a little skeezy, though, so that part kinda sucks…
That’s my takeaway of the game. I kickstarted like 80 dollars almost a decade ago, still to this day the only thing ever. I got a ship and access to a pretty mind blowing tech demo. So far i probably played like 60hours per year, and it’s time to download it again. I just think it’s very fun and one of a kind. It can be super janky, and i don’t think people should spend as much money as they do on this “game” that may or may not ever see the light of the day. people spend hundrets of dollars on call of duty skins and they then take them away with the new game that is always around the corner. There are nft games that cost 300million dollars too, and they are not games at all, just asset flips and blatent scams.
Some of them give me some real “bring your nephew next time” kinda vibes. I’m not necessarily accusing anyone of anything, they seem like grown men with too many young friends.
Depends. I played with super whales, enthusiastic people, people who do nothing but complain. Overall, the player base is pretty nice and helpful imo. Most of the fun i had in the game is doing seemingly easy stuff with randoms. Like how many small ships fit in a big ship before it blows up and stuff like that. It’s really an elaborate tech demo where you have to find yoyr own fun.
If someone asks me why i like SC, i tell them this story: one day i was stranded on a planet, because my shhip blew up. It was just me and my mining car. The reasonable thing would be to just respawn, but the fun thing would be to pay someone to pick me and my mining car up. So i asked around in chat. Someone said he’d pick me up. So i waited, i strated to strarve. I asked him if he had any food. He said no but he’ll pick some up. I asked for a double dog, because i’m a dick. The whole chat started arguing about what the best course of action is and what’s better, a burrito, hot dog or double dog. A competition started, because everyone was the best and fastest pilot in the system. So i posted a new bounty and the price would go down every 10 min i had to wait. At least 6 people wanted to claim the bounty. I saw the first ship, but it got shot out of the sky, by another guy. Suddenly a small war broke out and i saw the whole thing unfold. It was amazing to see, and one of my best moments in video games. The whole thing was a 2+ hour ordeal of just me sitting on a planet. The game gives you such a sense of scale and helpless and lonelyness that you don’t find in any other game i think.
I wouldn’t advice anyone to buy it, honestly. But if you like that kind of simulation, immersive space adventures, where you spend a lot of time for pretty “boring” stuff and have a beefy pc to enjoy the beaty of the game. This might be for you
Some mates and I backed way back in the day and only really started putting some decent play time into it recently. While it’s definitely still in-progress we were all surprised at what they’ve done and what’s been accomplished.
It’s an absolute shame about the amount of feature creep the game has experienced but even the experience available now is decent.
Box missions still bugged? Flying out the aircraft? Not completing? Dying while running?
I played a few years ago and refunded because even basic gameplay loops were bugged to non functional. It didn’t feel pretty fun. Ended up playing No Man’s Sky which was functional and fun.
In the limited time I’ve played, I noticed no bugs. I’m the kind of “player” who tries to break the game or at least the experience. The last time I hopped on was about a year ago, I played for about 2 hours, and everything was flawless.
What I didn’t love is how. much. fucking. time. is. wasted. sitting. on. a. ship. Soooooooooo sloooooooooowwwwwwwww.
If more of the ship mechanics they’ve proposed (sabotage, engineering, repairs) make it into the game, I’ll likely sing a different tune.
For the most part, the game feels like a very very interactive waiting room before the actual gameplay loads.
Personal note: I’m annoyed to no end that you can drink soda cans, crush them, and throw them, but no one ever reacts when you hit them with one and no one trips on them. My priorities are peculiar but consistent.
The problem is that a live service game has to be a “complete” game, even at launch; ie. playing any one “season” on its own should be a satisfactory experience for a player. Star Citizen is nowhere near being a completed product.
All that being said, it’s a pretty fun game, kinda cool that it’s always evolving, and I’m not upset that I paid $45 to enjoy the gameplay I’ve had. The people who regularly play it seem a little skeezy, though, so that part kinda sucks…
It’s not really even a game yet. It’s a bunch of disconnected half broken gameplay prototypes that happen to exist within the same environment.
You’ve described every great physics sim
That’s my takeaway of the game. I kickstarted like 80 dollars almost a decade ago, still to this day the only thing ever. I got a ship and access to a pretty mind blowing tech demo. So far i probably played like 60hours per year, and it’s time to download it again. I just think it’s very fun and one of a kind. It can be super janky, and i don’t think people should spend as much money as they do on this “game” that may or may not ever see the light of the day. people spend hundrets of dollars on call of duty skins and they then take them away with the new game that is always around the corner. There are nft games that cost 300million dollars too, and they are not games at all, just asset flips and blatent scams.
What do you mean about the regulars? What sort of crowd is it?
Some of them give me some real “bring your nephew next time” kinda vibes. I’m not necessarily accusing anyone of anything, they seem like grown men with too many young friends.
Depends. I played with super whales, enthusiastic people, people who do nothing but complain. Overall, the player base is pretty nice and helpful imo. Most of the fun i had in the game is doing seemingly easy stuff with randoms. Like how many small ships fit in a big ship before it blows up and stuff like that. It’s really an elaborate tech demo where you have to find yoyr own fun.
If someone asks me why i like SC, i tell them this story: one day i was stranded on a planet, because my shhip blew up. It was just me and my mining car. The reasonable thing would be to just respawn, but the fun thing would be to pay someone to pick me and my mining car up. So i asked around in chat. Someone said he’d pick me up. So i waited, i strated to strarve. I asked him if he had any food. He said no but he’ll pick some up. I asked for a double dog, because i’m a dick. The whole chat started arguing about what the best course of action is and what’s better, a burrito, hot dog or double dog. A competition started, because everyone was the best and fastest pilot in the system. So i posted a new bounty and the price would go down every 10 min i had to wait. At least 6 people wanted to claim the bounty. I saw the first ship, but it got shot out of the sky, by another guy. Suddenly a small war broke out and i saw the whole thing unfold. It was amazing to see, and one of my best moments in video games. The whole thing was a 2+ hour ordeal of just me sitting on a planet. The game gives you such a sense of scale and helpless and lonelyness that you don’t find in any other game i think.
I wouldn’t advice anyone to buy it, honestly. But if you like that kind of simulation, immersive space adventures, where you spend a lot of time for pretty “boring” stuff and have a beefy pc to enjoy the beaty of the game. This might be for you
Some mates and I backed way back in the day and only really started putting some decent play time into it recently. While it’s definitely still in-progress we were all surprised at what they’ve done and what’s been accomplished.
It’s an absolute shame about the amount of feature creep the game has experienced but even the experience available now is decent.
Box missions still bugged? Flying out the aircraft? Not completing? Dying while running?
I played a few years ago and refunded because even basic gameplay loops were bugged to non functional. It didn’t feel pretty fun. Ended up playing No Man’s Sky which was functional and fun.
Man, what a comeback story, No Man’s Sky!
I’m psyched for Light No Fire.
In the limited time I’ve played, I noticed no bugs. I’m the kind of “player” who tries to break the game or at least the experience. The last time I hopped on was about a year ago, I played for about 2 hours, and everything was flawless.
What I didn’t love is how. much. fucking. time. is. wasted. sitting. on. a. ship. Soooooooooo sloooooooooowwwwwwwww.
If more of the ship mechanics they’ve proposed (sabotage, engineering, repairs) make it into the game, I’ll likely sing a different tune.
For the most part, the game feels like a very very interactive waiting room before the actual gameplay loads.
Personal note: I’m annoyed to no end that you can drink soda cans, crush them, and throw them, but no one ever reacts when you hit them with one and no one trips on them. My priorities are peculiar but consistent.
Release date pushed back another 6 months to add can-tripping mechanics
They should just call it live service instead of early access.
The problem is that a live service game has to be a “complete” game, even at launch; ie. playing any one “season” on its own should be a satisfactory experience for a player. Star Citizen is nowhere near being a completed product.
That’s a very fair point!