• Pika@sh.itjust.works
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    13 hours ago

    I feel this is likely assisted by the fact that they have been extremely hostile to the Linux user-base. While the people that used linux as a whole were a minority, a good portion of them were devs. There is a reason that roblox studio kept wine support where the main client blocked it, they didn’t want to isolate their map devs from the platform. However as it turns out, it’s hard to create maps on an OS that you can’t actually test your creations on, which is why the innovation as a whole for their maps have stagnated in the last few years. Less people willing to make maps for a platform that is super in your face with cash grab moments, while also being inconvenienced by artificial restrictions placed by a Dev team who still has the mentality that Linux = Hax0rs

    • Eyck_of_denesle@lemmy.zip
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      6 hours ago

      Idk if you followed it the full story but they were never hostile towards linux. They did allow Linux until it became a breeding ground for hackers. I’m pretty sure there are threads on their forum where the devs explain more but yeah. Now we have sover though. Better than vinegar.

      Also they kept Wine support for Studio because it’s not online multiplayer. It doesn’t get hacked.

      It was not just the devs that think that but there were aholes openly discussing cheats on the vinegar server, it’s no secret. It’s just unfortunate devs don’t support linux anti cheat.

      • Pika@sh.itjust.works
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        5 hours ago

        I did follow the entire story, the lead dev was very adamant that they were not going to be given any support for it. They said their Linux userbase wasn’t worth the hassle(wasn’t enough players using it). They were also dismissive of any of the linux discussion for people that wanted to be. I guess “hostile” wouldn’t be the right term, since they never said anyone should not use linux, but they were extremely against Linux as a whole, due to the ideology that they believed that it was mostly hackers on linux. Potential workarounds were provided to the devs that would have allowed it to continue working under wine, their excuse for it was that the crash reports the incompatible WINE clients would have would poison their reporting datasets, which in my opinion is a full cop out.

        being said, I do want to add that there was some devs that wanted to keep it wine support, and they did so which is why it was allowed to function under wine for so long, but unfortunately the lead devs and a few managers with this ideology made the final call and disabled it.

        • Eyck_of_denesle@lemmy.zip
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          5 hours ago

          You are pretty spot on. But I don’t feel like you are looking it from their side. It simply isn’t worth the hassle. It would be a different argument for something like apex but here their point was literally proven. The a$$holes hackers spoil it for everybody.

          I think there are much more shitty things this company does, so maybe this doesn’t feel so evil to me.

    • Weslee@lemmy.world
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      13 hours ago

      One factor I thought might be at play is now that Fortnite Creative is established, the Roblox players that are aging are given a new UGC platform to move to.

      I know Roblox has players of all ages, but I feel like alot would feel like they have “out grown” Roblox and want to find something new

      • Blue_Morpho@lemmy.world
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        12 hours ago

        , but I feel like alot would feel like they have “out grown” Roblox and want to find something new

        If that were true, Nintendo would have failed 20 years ago. Notice that the stocked dropped not because Roblox lost users but because it didn’t grow enough. The stock market expects infinite growth.

      • Pika@sh.itjust.works
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        13 hours ago

        I’m sure this is a big factor as well, Roblox… well is old, like it’s something that was launched back in 06, and while it didn’t have as much monetization push back then, it was a lot more friendlier of an environment and had the feeling of an accepting platform where you could just chill. It has since devolved into your typical corporate entertainment zone. People might like the platform but, you can only rinse and repeat the same tactics so many times before people get sick of it being shoved into your face. Like you used to be able to enter maps without having 3 subscription tiers thrown in your face, you used to play them legitimately without having to worry about accidentally spending money on a game because you stepped on the wrong block. It’s very heavy “give me money” now. So I’m sure that something that gives a breath of fresh air might be something people are interested in as well.

        • Weslee@lemmy.world
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          13 hours ago

          Ah! I have never played or developed on it, so I had no idea it was that bad.

          I feel like Fortnite Creative would probably just be more of that, though I believe they fund some of the Creative Devs with sales from Fortnite itself, not sure how much monetisation is there either tho.