


Former account: @Redjard@lemmy.dbzer0.com
Keyoxide: aspe:keyoxide.org:KI5WYVI3WGWSIGMOKOOOGF4JAE (think PGP key)





njal.la, they will also shield you from this since they will be in the whois record not you.


I’ve recently seen a suite that has a ready made setup to compare sections of asm to the original.
Perfectly matching the full game or even binary isn’t necessary, when you already split the original apart into finer chunks, since you want some better feedback on exactly what sections are wrong.
For a basic example though, if you compile to an elf for example you can take out the code section and there’ll be no metadata. Actually gcc already builds reproducibly by default, even with the metadata section. It doesn’t add any timestamps nor version info.
This ip probably sits outside the firewall.
I recall 0 had a fear around it, in the same way as negative numbers and complex numbers. People didn’t consider it real and refused to use it.
Zero as a placeholder for arabic numbers was used long before people became comfortable with “a number without digits”; zero was just a placeholder, not a digit.
I tried finding when zero as a number became used, but found that really hard since everyone instead talks about the digit/placeholder.
Best I found is number.wiki which states India started using it as a number around 600. The introduction and popularization in europe around 12-1600 had it introduced as purely a placeholder though. “The nine Indian figures are: 9 8 7 6 5 4 3 2 1. With these nine figures, and with the sign 0 … any number may be written”


We have a known compiled output. Simply make sure the decom recompiles to the original game with identical binary, then it can’t be that wrong.
And from there you port it to pc by hand. Auditing the patches for the porting also should be manageable.
12 should be 0, 0:00 is noon and 0:01 the minute after.
1:23 is 1•60+23 minutes after noon or midnight.
/〈Ψ|Ψ〉 implies you didn’t normalize your state
Incorrect you say? Is the Riemann hypothesis true?
I mean this is gotta be obvious bait.


Even more to it too. Once it gets big enough you start getting match fixing, so it ruins the sport and also endangers all players since fixing all but necessitates organized crime.
The final outcome is a world where someone bets on a runner up, and goes out to shoot the champion, to steal money from the addicted masses.
The same issues apply for betting on other real world things.


I think it’s more likely that the server buffers it. They have to be aware that any client hack could otherwise easily see them ahead of time. This also explains the size limit, since it’ll have to sit on facebooks servers for a while.


Ja. In Fennec von meiner app aus deinen Link geöffnet.
and mm markings, letting you measure 28.8cm or 288mm.