• kitnaht@lemmy.world
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    22 days ago

    Kind of like smartphones. They all kind of blew up into this rectangular slab, and…

    Nothing. It’s all the same shit. I’m using a OnePlus 6T from 2018, and I think I’ll have it easily for another 3 years. Things eventually just stagnate.

  • inbeesee@lemmy.world
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    11 days ago

    It’s a corporate problem. Fucking Balatro was a smash hit for design, art, etc. These ‘next gen’ games are pushed because bigger numbers are absolute, and quantifiable. A CEO likes number go up, but real artists don’t push polygons.

    • pjwestin@lemmy.world
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      21 days ago

      Yeah, but the Wii was a very underpowered system, and it didn’t even have HDMI. That transition wouldn’t have been as stark going from PS3 to PS4.

    • snooggums@lemmy.world
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      22 days ago

      Like cgi and other visual effects, realism has some applications that can massively improve the experience in some games. Just like how lighting has a massive impact, or sound design, etc.

      Chasing it at the expense of game play or art design is a negative though.

    • The Picard Maneuver@lemmy.worldOP
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      22 days ago

      So many retro games are replayable and fun to this day, but I struggle to return to games whose art style relied on being “cutting edge realistic” 20 years ago.

      • MudMan@fedia.io
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        22 days ago

        Really? Cause I don’t know, I can play Shadow of the Colossus, Resident Evil 4, Metal Gear Solid 3, Ninja Gaiden Black, God of War, Burnout Revenge and GTA San Andreas just fine.

        And yes, those are all 20 years ago. You are now dead and I made it happen.

        As a side note, man, 2005 was a YEAR in gaming. That list gives 1998 a run for its money.

        • snooggums@lemmy.world
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          22 days ago

          Did those go for realism though, or were they just good at balancing the more detailed art design with the gameplay?

          • MudMan@fedia.io
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            22 days ago

            Absolutely they went for realism. That was the absolute peak of graphics tech in 2004, are you kidding me? I gawked at the fur in Shadow of the Colossus, GTA was insane for detail and size for an open world at the time. Resi 4 was one of the best looking games that gen and when the 360 came out later that year it absolutely was the “last gen still looked good” game people pointed at.

            I only went for that year because I wanted the round number, but before that Silent Hill 2 came out in 2001 and that was such a ridiculous step up in lighting tech I didn’t believe it was real time when the first screenshots came out. It still looks great, it still plays… well, like Silent Hill, and it’s still a fantastic game I can get back into, even with the modern remake in place.

            This isn’t a zero sum game. You don’t trade gameplay or artistry for rendering features or photorealism. Those happen in parallel.

      • sploosh@lemmy.world
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        22 days ago

        I dunno, Crysis looks pretty great on modern hardware and its 18 years old.

        Also, CRYSIS IS 18 WHERE DID THE TIME GO?

    • Cethin@lemmy.zip
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      21 days ago

      We technically aren’t at max roundness. Almost every rendered now renders polygons, but it’s possible to make a rendered to other shapes. We can render a perfect cylinder if we want to, or whatever shape you can define mathematically.

      • formergijoe@lemmy.world
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        22 days ago

        Oh it’s a bit of a running joke that every time there’s a new Forza or Gran Turismo, they brag about how round the tires are and how wet the pavement looks.