There’s a dozen other RPGs I could have used as well, but Pathfinder is the meme one.

      • Telemachus93@slrpnk.net
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        10 days ago

        That’s Pathfinder 1e though. Pathfinder 2e is even better in my opinion because it takes what was good from 1e (the world, the customization options, …) and simplifies play enormously for both the GM and the players to be much more beginner friendly.

        I never played DnD 4e but afaik, some of the greatest changes of PF2e have been in DND 4e before and didn’t make it to DnD 5e.

    • Zarobi@aussie.zone
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      10 days ago

      One time I made spider man. But he could only web swing thrice per day, was weaker than every enemy, and kind of just died randomly due to lack of spidey sense. But he had a wicked 6 paragraph alter-ego mechanic that the goblins appreciated

  • DeadMartyr@lemmy.zip
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    10 days ago

    Reading about it actually makes me think id like it better but I would have to play the variant that removes the linear stat increases so low-level enemies arent trivial.

    • Atropos@lemmy.world
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      10 days ago

      Can you link me to these rules? Sounds interesting. I’m writing a campaign for my group, and I’d like a way to have typical bandits still be an issue throughout the game.

      • ltxrtquq@lemmy.ml
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        10 days ago

        https://2e.aonprd.com/Rules.aspx?ID=2762

        Proficiency without Level

        This variant removes a character’s level from their proficiency bonus, scaling it differently for a style of game that’s outside the norm. This is a significant change to the system. The proficiency rank progression in Player Core is designed for heroic fantasy games where heroes rise from humble origins to world-shattering strength. For some games, this narrative arc doesn’t fit. Such games are about hedging bets in an uncertain and gritty world, in which even the world’s best fighter can’t guarantee a win against a large group of moderately skilled brigands.

      • DeadMartyr@lemmy.zip
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        1 day ago

        Setting-wise it might just be the tone you’re going for, like you dont want random adventurers to have cataclysmic level strength and you want things to be more more “realistic”.

        Like irl, a bear is a threat to any lone human, no matter how badass… because it’s a big ass bear. Like if an experienced veteran makes a mistake some rookie adventurer is expected to make, they shouldnt just be completely safe.

        It’s not bad to have limitations to your potential, you can just allow them to strategize more or accept that “yes we probably shouldnt try fighting the whole garrison after getting spotted, we f*cked up and got spotted and we might get wiped if we dont bail rn.” With no amount of grinding being able to change that

    • AlligatorBlizzard@sh.itjust.works
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      10 days ago

      Uh… I’ve never actually played a pathfinder campaign. Or D&D. I’ve mostly played World of Darkness, and a couple of oddball things. I’ve also sat in on some friends custom campaigns that were absolutely wild. I guess that’s not normal, lol.