• MIDItheKID@lemmy.world
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    2 days ago

    Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

    I have no official documentation of this.

    • YiddishMcSquidish@lemmy.today
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      2 days ago

      No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!

  • mythic_tartan@lemm.ee
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    2 days ago

    False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)

  • ZombiFrancis@sh.itjust.works
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    2 days ago

    A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn’t even keep score originally.

  • RememberTheApollo_@lemmy.world
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    2 days ago

    A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

    The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

    • drd@lemmynsfw.com
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      2 days ago

      I love when someone unironically uses that particularly dumb -phobia term because I immediately know to disregard everything else they’ve said.

      Looking at your post history I continue to be correct.

  • ygurin@lemmy.ml
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    2 days ago

    You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris…

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    2 days ago

    I am the man that arranges the blocks

    That decend upon me from up. Above.

    They come down and I spin them around

    Till they fit in the ground like hand. In. Glove.

    • Thomrade@lemmy.world
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      2 days ago

      I am the man that arranged the blocks

      That are made by the men. in. Kazakhstan.

      they come two weeks late.

      and they dont tesselate.

      so much for the leaders five. year. plan.

      • wieson@feddit.org
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        2 days ago

        My grandpa once told me a story

        Of when he worked in the bycicle factory

        And the delivery of bike chains didn’t come in

        So for producing. enough. bikes.

        They took the chains from the finished products

        And brought the dismembered and the new bicycle. into. storage.

        Another one on the list for the five year plan.

    • tuoret@sopuli.xyz
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      2 days ago

      2048 has a finite board and an “ending”. 131072 is the biggest block you can get (assuming you’re playing a version that occasionally spawns a 4 instead of 2), after that you can still fill up the board with descending pieces but you won’t have enough space to upgrade them all.

  • kerrigan778@lemmy.world
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    2 days ago

    This is just inherent to the history of games stemming from arcades. If you “finished” the game you had to insert more coins again, basically every game was structured so that if you “won” you kept playing until you finally lost, setting a high score.

      • Alenalda@lemmy.world
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        2 days ago

        Maybe not the original Tetris, but there are many very popular arcade ports. Early versions of Tetris didnt even have line clears and the game just ended when the board filled.

        • ActionBasto@lemmy.world
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          2 days ago

          i’ve never heard if a version of tetris without line clears. as far as i know it was in the original version distrubuted on floppy disks.

          • YiddishMcSquidish@lemmy.today
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            2 days ago

            Yeah, quick Google search shows the original 1984 mono chromatic one had line clears and kept track of score. Homie is clearly making stuff up

      • Ensign_Crab@lemmy.world
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        2 days ago

        Every time I have to move stuff around in the fridge to get something bulky to fit, I am the man who arranges the blocks.

  • FIbynight@lemm.ee
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    3 days ago

    TIL i’m in my “back in my day” phase of life because it seems video game origins have gone from common knowledge to lore.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    3 days ago

    It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.

      • KubeRoot@discuss.tchncs.de
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        2 days ago

        Virtually endlessly. What they’re talking about is, AFAIK, the actual original Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.

        • ActionBasto@lemmy.world
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          2 days ago

          they’re talking about the nintendo entertainment version of tetris, which is the most popular competitive version of tetris.

            • ActionBasto@lemmy.world
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              2 days ago

              it’s the one that they play at the largest tournaments, and the tetris game with the most sought after world records, so i’m using that as my indicator. what would you say is the most popular version for competative play?

              • marsNemophilist@lemmy.wtf
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                1 day ago

                Nes Tetris is practically unplayable for today’s gamers. While it draws massive nostalgia-driven tournaments targeting the US audience, games like TGM, TETR.IO, and PPT are far more popular globally.

    • m0darn@lemmy.ca
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      2 days ago

      Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.

      • ZhprbE@lemm.ee
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        2 days ago

        This description of capitalism perfectly reflects soviet communism as well, tho

    • SpaceCowboy@lemmy.ca
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      3 days ago

      the ending is basically just going so far that the game stops working.

      Seems even more appropriate for a game from the Soviet Union.