Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.
I have no official documentation of this.
No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!
False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)
Grand Master even
A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn’t even keep score originally.
A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.
The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.
Lib boomer meme.
You know the russophobia is bad on Lemmy when literally nobody mentions it in 80+ comments and this nonsense is upvoted 700 times.
The power of the bogeyman is strong here.
I love when someone unironically uses that particularly dumb -phobia term because I immediately know to disregard everything else they’ve said.
Looking at your post history I continue to be correct.
You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris…
In the NES version, yeah
Yeah people act like the grand master edition doesn’t have a following or a credits bonus level.
Tetris is like a drug.
Unitonically, they actually use it to various degrees of success in a clinical setting.
Drugs are like tetris
Tetris drug like are
I am the man that arranges the blocks
That decend upon me from up. Above.
They come down and I spin them around
Till they fit in the ground like hand. In. Glove.
I am the man that arranged the blocks
That are made by the men. in. Kazakhstan.
they come two weeks late.
and they dont tesselate.
so much for the leaders five. year. plan.
My grandpa once told me a story
Of when he worked in the bycicle factory
And the delivery of bike chains didn’t come in
So for producing. enough. bikes.
They took the chains from the finished products
And brought the dismembered and the new bicycle. into. storage.
Another one on the list for the five year plan.
What’s the big deal? 2048 is like this too.
2048 has a finite board and an “ending”. 131072 is the biggest block you can get (assuming you’re playing a version that occasionally spawns a 4 instead of 2), after that you can still fill up the board with descending pieces but you won’t have enough space to upgrade them all.
This is just inherent to the history of games stemming from arcades. If you “finished” the game you had to insert more coins again, basically every game was structured so that if you “won” you kept playing until you finally lost, setting a high score.
While that’s true in general, tetris wasn’t designed for arcades.
Maybe not the original Tetris, but there are many very popular arcade ports. Early versions of Tetris didnt even have line clears and the game just ended when the board filled.
i’ve never heard if a version of tetris without line clears. as far as i know it was in the original version distrubuted on floppy disks.
Yeah, quick Google search shows the original 1984 mono chromatic one had line clears and kept track of score. Homie is clearly making stuff up
Basically any rogue like game.
I’ve had this song stuck in my head on and off for at least a decade.
Every time I have to move stuff around in the fridge to get something bulky to fit, I am the man who arranges the blocks.
The original roguelike
Rogue came out in 1980, while Tetris came out 4 years later in 1984. Some nice bit of trivia there.
TIL i’m in my “back in my day” phase of life because it seems video game origins have gone from common knowledge to lore.
It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.
you do realise that are hundreds of Tetris games where you can play endlessly?!?
Virtually endlessly. What they’re talking about is, AFAIK, the actual original Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.
original Tetris was made on Electronika 60, very few people played that version.
they’re talking about the nintendo entertainment version of tetris, which is the most popular competitive version of tetris.
i wouldn’t call it the most popular.
it’s the one that they play at the largest tournaments, and the tetris game with the most sought after world records, so i’m using that as my indicator. what would you say is the most popular version for competative play?
Nes Tetris is practically unplayable for today’s gamers. While it draws massive nostalgia-driven tournaments targeting the US audience, games like TGM, TETR.IO, and PPT are far more popular globally.
Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.
This description of capitalism perfectly reflects soviet communism as well, tho
the ending is basically just going so far that the game stops working.
Seems even more appropriate for a game from the Soviet Union.
Truly reaching singularity is the end goal
Tetris as a commentary on transhumanism.