• Whirling_Ashandarei@lemmy.world
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    20 days ago

    Decisions, decisions: get this for my ps5, or wait until my pc build is done. Prob the latter, just need a couple more things and I’ve waited this long, what’s another couple weeks.

    • TommySoda@lemmy.world
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      21 days ago

      A deluxe edition does seem a little lame for a remaster. But at the same time the deluxe edition is still cheaper than Starfield and I’d much rather play this.

      • LandedGentry@lemmy.zip
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        20 days ago

        The Deluxe Edition also offers you nothing that you really need. Stuff like that never bothers me. Especially in a game like oblivion where there’s no online component. The people who buy the extra stuff either want to support the game more or they just really want that shit. More power to them

        • iAmTheTot@sh.itjust.works
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          21 days ago

          Yes and no. All original dlc is included in the base game, including the infamous horse armour.

          The Deluxe Edition adds art book, OST, and some new weapon, armours, and yes horse armours not in the original game.

    • Asafum@feddit.nl
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      21 days ago

      I’m so happy to have been wrong about the shadow drop! Now I just need to get through the rest of the day at work lol

      • simple@lemm.eeOP
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        21 days ago

        You and me both, but at least I’ll see first impressions before I get back home.

  • dindonmasker@sh.itjust.works
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    21 days ago

    I’m definitely trying the unreal engine VR injector the second the game is done downloading to see if that works!

      • dindonmasker@sh.itjust.works
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        20 days ago

        I’ve seen people get pretty good results but i don’t think i had the right settings so i wasn’t able to make it run. I have a 3090 wich is pretty much the minimum for that XD i also tried to run the game in 8K just to see how it would look with no luck. I ended up playing at 4K medium settings for now. I’ll definitely try again tomorrow with someone’s UEVR injector profile.

  • Dr. Moose@lemmy.world
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    20 days ago

    Got the weekend booked for this. Excited just roam around and see how things have changed. Seems like it runs flawlessly on Linux too!

  • Sepix@feddit.org
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    21 days ago

    Sweet, never played it and have it in my backlog, so a remaster helps :)

      • Aussiemandeus@aussie.zone
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        20 days ago

        I live in Northern Australia in the capital of the Territory and have fiber to my premises, best o can get is 20mbs download.

        I hate the Australian government for what they did rolling out our National Broadband Network

  • samus12345@lemm.ee
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    20 days ago

    I was never a huge fan of the base game (after Morrowind, the far more generic fantasy setting was underwhelming and I absolutely hated the Oblivion parts), but I loved the Shivering Isles expansion. Tempted to get it for that alone. The fugly character models needed to be redone BADLY, too.

    • Quetzalcutlass@lemmy.world
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      20 days ago

      Shivering Isles rivals Morrowind in my mind. It has a strange and unique setting and most of the content is incredibly well-written, which contrasts sharply with the standard medieval setting of baseline Oblivion (mandatory reminder that Cyrodiil was supposed to be a rainforest, but the devs retconned it to make development easier).

      The other expansion, Knights of the Nine, was just a bunch of fetch quests to unlock an armor set and was disappointing in comparison to even the base game (though at least the final boss fight was cool). It also put behavioral tracking on the DLC’s rewards that would disable them if your character gained infamy, forcing you to repeat a bunch of boring travel quests to fix them whenever this happened. There’s a reason KotN never comes up in discussions about the game.

      • samus12345@lemm.ee
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        20 days ago

        Shivering Isles rivals Morrowind in my mind.

        Same. It’s easily my favorite Elder Scrolls expansion, period.

        mandatory reminder that Cyrodiil was supposed to be a rainforest

        I never knew that. Shame the devs for this didn’t go for it, but I suppose fans would be up in arms about it.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      20 days ago

      The fugly character models needed to be redone BADLY, too.

      I kinda wonder what the NPCs in that one village part of a quest that mimics Shadow Over Innsmouth look like in the remake… They’re supposed to be fugly 🤣

  • 1SimpleTailor@startrek.website
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    20 days ago

    What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.

    Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.

    • They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)… And that’s just what they point out in the trailer.

    • GoodEye8@lemm.ee
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      20 days ago

      I haven’t see how the level scaling works, but I’m assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion. That said, the new leveling system looks like it might make the level scaling less horrid.

      And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I’m going wait for Skyblivion because the barren world was the main reason I didn’t enjoy Oblivion.

      • NuXCOM_90Percent@lemmy.zip
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        20 days ago

        Mods of the era largely fixed the scaling and the modern day best practices largely are based on that. Mortismal did a good video on Oblivion last year-ish where they talked about it but it mostly boils down to:

        Just stop leveling in (if memory serves) the mid-late 20s. That more or less is what you will get with 60-70% of your levels coming from combat skills and is around where your DPS levels out. The mods of the time basically just tweak the leveled lists to plateau out similarly.

        There was other more stylistic choices (stopping bandits from getting full daedric and glass gear) but that prevented the very common problem of “I didn’t optimize my build and now I can’t clear oblivion gates”

    • psx_crab@lemmy.zip
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      21 days ago

      They did, but to what end we might find out just a few hours from now. Seems like minigame stay the same, but the combat is revamped

      Edit: ohh wait i don’t think they mentioned scaling, but just the levelling is changed.

      • Omega@lemmy.world
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        21 days ago

        All of the games have scaling of some kind (at least Morrowind and Skyrim do). Just as long as they make suboptimal builds viable rather than punishing, that’s all I need.

  • _cryptagion [he/him]@lemmy.dbzer0.com
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    20 days ago

    I got it, and despite the performance issues everyone is talking about, the game is a wonderful trip down nostalgia lane. And unlike the original, they fixed a lot of the annoyances like the clunky UI.

  • Tronn4@lemmy.world
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    20 days ago

    Oblivion, when last met you introduced horse armor! Now you return to look upon the ruined game landscape that you have brought! I loved you like a brother, Oblivion! You were the Chosen One!

  • darthelmet@lemmy.world
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    20 days ago

    I’m pretty curious about this. I tried Oblivion a few years ago having never played it before and it just felt too clunky for me to want to play much past the tutorial. Which is a shame because I’ve heard there’s a lot of cool stuff in the game I didn’t get to see.

    If this makes things feel better to play and is a good all around remaster, maybe I’ll pick it up and give it another go.

    • gamer@lemm.ee
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      20 days ago

      Oblivion was the first game I ever put 100+ hours into, but every time I’ve tried to get back into it over the years, it was just too clunky and awkward. Bethesda games always age poorly.

      But this remaster is fucking incredible and I very irresponsibly wasted an entire day yesterday playing it. They fixed and polished it so it feels like a modern game again. The only issue I had was poor performance in a lot of areas, like frequent drops down to 40 fps on my powerful PC. I’m hoping a patch will fix that soon.

      Admittedly, my opinion is heavily clouded by nostalgia, so temper your expectations in case my comment actually convinces you to buy it. It’s a great game, but it’s smaller and somewhat clunkier than Skyrim.

  • Tattorack@lemmy.world
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    20 days ago

    Can’t play the game. Just like Nightengale before it, it seems like Intel Arc cards still have issues supporting DX12 on Linux.

    Game won’t launch because it complains DX12 is unsupported.

    • simple@lemm.eeOP
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      20 days ago

      That’s unfortunate. Hopefully a driver update comes around soon

      • Tattorack@lemmy.world
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        20 days ago

        Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.

        Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.