There are plenty of weird people making weird games if you know where to look. itch io and DLSite, for instance.
That was literally his point…that the weird people make indie games and not AAA games.
And it’s for the better, the AAA games industry devours talent and spits out mediocrity and burnouts. I would prefer that small indie studios keep control of their creative output rather than being devoured by the money machine.
Read the article, you say? What a radical notion.
I didn’t even read the article that information is right in the title LOL
Sorry, I’m illiterate (this was written by my editor).
It’s pretty short too!
I don’t think you need to be weird to make weird games. I mean, it wouldn’t hurt but it’s not necessary. Just do what Fromsoft does: make the game first using the rule of cool, then write the story around it instead of the other way around.
No worries. There is plenty of weird to find with indie games.
Yeah, but how survivable is making indie games? Unless you make it big, you aren’t paying rent that way.
That’s why you need public funding to support and nourish the industry. We’ve got that in our state where we can get grants to start up studios. This allowed for studios such as Massive Monster to be created.
VC funding isn’t great because they can pull out if the project or investment doesn’t suit them. See League of Geeks.
This take sucks. There’s a clear cap on what indies can do because they have a limited budget. Whatever their output is, it’s not comparable to big studios output.
What the market lacks is quirky games on a medium budget, which’s not what indie scenes provide.
Nepotism is ruining entertainment.
That’s why bg3 felt so special. For us by us at that scale
Everyone should go check out The Alters, it is a pretty weird game but a lot of fun with a great story and atmosphere. It’s a space survival, resource/building, race against incoming death game.
Capitalism at its finest.
The weird people are still there, but development teams are much larger now, so their input is not as prominent. Plus the budgets are so large that a flop can heavily damage a company or even ruin it, so they’re very risk-averse. We need more AA or A games instead of relying so much on heavy-hitters.
The weird people still make tons of indie games.
Indie games are great and all, but everybody I know is still waiting for great AAA games again that we can play together.
I mean, sure, complaining and while doing the same thing and expecting a different result is one strategy. AAA games are purely capitalistic endeavours.
Well you need better friends
That’s the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn’t fun anymore.
Yeah, it was nice as long as it lasted, now it’s all meetings and stupid “agility” (as agile as DPRK is democratic) and measurings of your percieved productivity.
I’m still looking, maybe some c/c++ old legacy system needs a geek somewhere?
Jocks != Business c suite
Too many business majors joined game dev teams
What’s a jock if it isn’t the highschool quarterback?
Non usa-ish here
Yeah man all those well known jocks like Spez and Zuckerberg sure did a number on tech.
+1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.
Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.
Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.
hey mark does ju jitsu and he’s totally really good at it and all the other martial artist guys love hanging out with him
After Spec Ops The line, everything went to shit, the bar was too high
Dunno why you’re being downvoted, that game was insanely good. Mediocre shooter, but the story was amazingly good.
Because there were still plenty of good games that came out after that?
Yeah, personally a huge fan of the game, but if you think spec ops the line is the last best game, then you really haven’t played that many good games since.
There’s also such a thing as subjective tastes and I believe that it’s more so significant in games because of how diverse they are.
More than ‘story’, the way they made every part of the game about it.
It was mediocre/workmanlike when viewed entirely as a shooter. But most of the gameplay just used ‘shooter’ as framing.
The indie scene is so much fun.
“Do you think video games are silly little things?”
no.
That entire credit sequence is high water mark for games as a medium.
Every emotion.
Drunk ass man writing his characters, crying in a room alone. The thing we need more of lol. Will purchase any game his name is attached to.
I couldn’t agree more
I stopped playing AAA games years ago. They are all trash.
Indie games are where it’s at
Some are quite good tho
I’ve mainly been an Indie gamer since 2012 or so. My last gaming build is almost 7 years old, but I think the last AAA game I played was during lockdown and that was just because it was a way to hang with friends. At this point I just play indie ports on my phone.
Funny enough, after going through my Steam recently played, the last AAA game I enjoyed was Nier.
I dunno I like elden ring and rdr2. Some are still good, just not most, anymore
Yeah I’m playing cyberpunk for the first time and really enjoying it. i don’t know how much it innovates, but I’d say it was certainly a good game.
The good ones are solid tho and last a long time, I do prefer indie/smallteam for the most part now
vrs got some cool unique stuff, vtol vr is solid gaming still got some really cool stuff coming out, I wanna live in a world where vtol vr is as popular as cod
They’re polished, but nearly all of them are too safe.
The ones that subvert things a little are always best for me, and these always get mixed reactions from people who went in with a set idea of what they wanted from it.
Red Dead Redemption 2 being a slow paced wild west simulator rather than Grand Theft Horse is a prime example. It didn’t play by safety and doing popular things. It did what they wanted it to be, and it’s all the better for it.
Not all, but yeah. 75% of my wishlists are weird and interesting indie stuff from the constant Steam demo fests.
Meanwhile, Death Stranding 2 is just days from launch.
Part of the issue is that AAA still hasn’t learned how to manage and produce passion projects, which most great games are. They keep wanting to use what’s working elsewhere with no regard for what makes sense in their own game.
Yeah really. They should be more like campuses funding a hundred small teams each trying to make something they’re individually passionate about. Hell, even give them the IPs to play with and see what they come up with.