I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I’d try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there’s a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon’s later entries since there’s more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm doesn’t seem as big, you don’t have a way to know that you’re tired as readily, you just have to watch for the signs and the village you visit doesn’t seem as characteristic. It’s a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
I still do it from time to time because I like playing them on original hardware, but Sonic 1&2 on Genesis/Mega Drive. The Origins Plus versions may not be 100% accurate gameplay with regards to movement/moveset, but anniversary mode’s retry special stages is real nice when half of the time I get screwed in those. Especially 2’s special stages where I feel I feel like I’m constantly getting screwed over by my favorite character/sidekick being incompetent at the special stages.
Just recently got the 3rd game (still need & Knuckles to complete the set) and while not being able to retry special stages is an issue, I can at least reset the game without having to worry about needing to replay the whole entire game over from the start. So it gets a pass because all I gotta do is replay a stage.
2’s special stages genuinely got my nerves when i played the OG cartridge. It felt like Tails was more of a nuisance then an aid sometimes lol
This is pretty obscure, but the Game Boy Advance remake of Mario Bros. (Not Super Mario Bros.) is more fun than the original.
You can run, for one thing, and the controls are more responsive in general.
It’s one of the games on Super Mario Advance, and one of the main reasons I originally wanted a GBA when it came out! I had the original Mario Bros. for the NES and thought it would be fun to have a portable version. I was right.
They did a great job updating the game!
Yeah the controls in the OG Mario Bros (and even the OG Super Mario Bros, to a bit of a lesser extent) are very clunky compared to modern entries. I’d say SMB3 holds up well though.
Literally if you’re playing on the original NES controllers made in a time before Nintendo understood the importance of erganomics. The corners dug into hands and even the buttons wore at fingers and I say that as someone who has naturally thick callouses.
Iirc, they didn’t even have the satisfying button press mechanism most buttons have these days where the button resistance drops as you pass the threshold of a “press”. And many games involved mashing or holding buttons. Like it was painful to watch my daughter try playing SMB and not just hold the B button to constantly run.
They were iconic but I prefer to see them than use them.
There is a lot of truth to this old commercial. https://m.youtube.com/watch?v=y5DpaCvoCn0
Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
things like dsda improve the game so much. It’s hard to go back to the original game files.
They aren’t even similar
I actually really like OG Dooms just as much as the new ones. I didn’t play either until just a few years ago so no nostalgia. They are very different and so I don’t feel like they step on each other’s toes too much.
I agree. Doom 1 and doom 2 are like exactly the same fun level as Doom Eternal, just in a different way.
Tbh I didn’t like “Doom (2016)” that much. I’m sure when it came out it was amazing considering doom 3 was the most recent thing, but I played Doom Eternal first and compared to the FUN of eternal, it just doesn’t stand up to the “rip that guy in half then latch on that demon with a flaming chain on my double barreled shotgun so I can use a Lazer balista to shoot that other demons head off while in midair to go chainsaw the flying meatballs eyesocket” of Doom EternalWow yeah, I can say that going from Eternal to 2016 is the “wrong order” since the sequel really _ really_ ups the tempo and ferocity of its predecessor.
I think I prefer 2016 overall, because I’m just like mentally too slow to fully enjoy Eternal. I don’t have those reflexes anymore lol
I love that there’s 30 years of free mods to play as well. People just basically never stopped playing doom, which I think is a beautiful thing.
Also OG doom is good if you get bored while opening your fridge because if your fridge door has a screen, it can handle playing OG doom and pass the time it takes waiting for the door to finish opening.
re-released duology is objectively superior
do you mean the “doom 1 + doom 2” on steam? because if so, oh boy are you gonna love gzdoom
https://zdoom.org/downloadsI’ve known of gzdoom for ages but haven’t gotten around to trying it. I just really like how that duology Steam release because it’s just “pick up and go” with modern resolutions, tweaks and that incredible soundtrack remake.
Dark Souls: Prepare to Die Edition is basically worthless if you have Dark Souls: Remastered.
60fps, better graphics, better performance, QOL enhancements, and even better multiplayer features (up to 6 total players instead of 4, just like DS3).
Probably true of most remasters/remakes, outside of speed running. I do know that PTDE is still a popular version to speedrun due to certain glitches that aren’t present in Remastered.
Dark Souls never even needed a remaster. The original could be released today and probably still be the best game of this year. The improved performance is the only thing worth noting, and even that only really matters in Blighttown, which everyone skips after their first playthrough anyway.
The original Neverwinter Nights after Baldur’s Gate 3.
NWN was fantastic for it’s time, loved the DM mode and online mods, but the clunky movement and walls of text without voiceovers just can’t compare.
I’m trying to see some stuff in BG1 and 2 that I missed as I take another lap through the entire series, and I remember BG1 being a fairly easy, straight-forward game, but now that I’m replaying it, I remember that’s only the tail end of the game. Early in the game, when you’re stuck at level 1 for hours, lots of attacks just one-shot you, and it takes so long to get level 2. In Baldur’s Gate 3, you’re barely out of the tutorial area before you get level 2, so you just don’t have that problem with low HP.
I think BG3 also does max HP for 5e classws which is higher than the edition(s) used for 1 & 2. Did 1 & 2 use random HP for first level as well?
I don’t have an encyclopedic knowledge of 2e, but I think first level HP might be set in stone by class, and the Enhanced Editions of BG1 and 2 give you a max HP per level option, which doesn’t really help at level 1. Dynaheir keeps getting smoked with her mere 6HP, and she can’t get to level 2 fast enough.
Yeah, 2nd edition d&d was far, far more brutal than 5e.
If you’re revisiting BG1 via the Enhanced Edition it’s actually been changed a lot from the original game. One of the biggest differences is that summoning spells don’t scale in the number of minions you get the way they did in the original. I remember summoning great big walls of skeletons with Animate Dead and just having my entire party pelt the enemy with slings and arrows from relative safety. Can’t do that anymore!
I got through the original NWN multiple times, as well as various mods.
I got bored partway through BG3, never finished. Barely touched NWN 2.
I had started The Aielund Saga a couple of weeks ago. I never did finish the first time.
NWN is something I like to go back to, same with Titan Quest Because they are my comfort games. Meanwhile, I have so many newer games piling up
I actually prefer walls of text these days. I find myself too impatient to sit through long, voice-acted diatribes. I can read 10 times faster than the voice actor can speak, so I just end up turning on subtitles and skipping most of the voice acting anyway.
I also just find that voice acting tends to compromise the amount of writing. They just won’t have the VA read a wall of text and instead they’ll cut it right down, removing tons of nuance. Voice also similarly compromises the amount of dialogue options available to the character. I have yet to see a voice acted game with the sheer breadth and depth of dialogue option choices as games like Planescape Torment or Fallout 2.
While I agree with you on how mediocre voice acting drags down most games, BG3 is one of the very few where the voice acting elevated the dialogue for me and the dialogue felt a lot less rambling than in NWN and other similar games. In BG3 the player character dialogue options are pretty robust, sometimes having six or more options to choose from, since the character doesn’t speak. I haven’t played Planescape Torment or Fallout 2 to compare, so I’ll take your word on them.
On a side note, BG3 was one of the games where the dialogue choices do matter. The worst are games where there are only a few poorly described choices and they have zero impact on what happens after! While I live Battletech (2019) the dialoge choices were completely pointless other than microfosing information. They would have been better off just having the NPCs banter after a single choice.
Personal preferences of course, which is why I love how many games there are to choose from.
Special shoutout to Astarion. His voice actor adds a LOT to the character, more than any of the others.
I don’t normally like that kind of character but he really grew on me fast. Astarian, Gale, and Karlach are my absolute favorites but the cast as a whole is solid.
Love Karlach, but I couldn’t stand Gale.
That’s what I am glad they included enough for personal preference and included the ability to respec them so they weren’t locked into their starting classes.
While I didn’t like his class much, it was his personality that really got me. I saw he can become a literal god in some endings. Sure didn’t happen in mine!
I tried playing Baldur’s Gate 2 after a few full plays of BG3, and it was nearly unplayable.
Goldeneye. Revolutionized the FPS genre at the time. Nigh unplayable now. Tried recently using both NSO and on an original N64, it just hasn’t aged well when compared to something modern.
I played Goldeneye at an arcade recently that had an N64 set up and actually had a great time. But people who hadn’t grown up with it and tried to join in found it pretty frustrating. So I can see that going either way tbh.
Yeah it already had inferior controls at the time if you were familiar with FPS gaming on computers. But it was still a ton of fun and when I went back to it some years ago I fell back into the n64 controller muscle memory no problem
The key is to change the layout, then the only problem is really replacing a mouse with the joystick.
Plug in a second controller and switch the control option to 2.4.
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With the N64, it helps if you can hook it up to a TV from around that era too. Games like Goldeneye look terrible on a modern LCD. I had that experience myself - “Man, I know I’m used to modern games now, but I don’t remember these games looking this shitty”. Then I dragged out my old CRT and hooked it up, and instantly it was “Now this is how I remember these games looking like”.
Perfect Dark, on the other hand, totally still holds up today in my opinion, and there’s a decompilation project that works great on PC and Steam Deck.
I love love love perfect dark. But it’s uhhh it does not hold up. The campaign starts fairly strong and craters pretty quick. It really feels like they just weren’t able to really… Finish the game when it came out.
Also, like GoldenEye, a huge component of Perfect Dark was multiplayer.
Perfect dark holds up even better if you use two n64 controllers. Basically modern FPS style controls! I think Golden Eye had the same option?
I tried that with a friend once and we were confused about the purpose. Now it makes sense!
Play the xbla version via Xenia with mouse support and you’ll love it more than you ever did.
I can’t see myself going back to the original Half-Life after playing Black Mesa. The changes to Xen alone are massive improvements.
Just started a playthrough of Black Mesa the other week after having played HL1 like fuck idk, 18 years ago? Barely remember it, but going through the levels I’m like “Oh yeah I remember this part, with the mine cart/train thingies”
Looked at screenshots of HL1 the other day and laughed that I will never play it ever again
Black Mesa & SystemShock-Remake
I was going to comment harvest moon after reading the title!
A lot of the older games for me. They’re just a lot harder. Like maybe they expect you to be willing to replay an area or a level over and over, getting a little farther each time until you beat it and I just don’t have the stamina for that anymore, or the time.
Newer games baby you, they increase the difficultly perfectly along side your ability growth. They might even make a level easier if you’ve failed twice. Older games don’t care if you’re having fun as much. There was less competition (fewer game choices) and more of a “gamers like this. If you don’t like it, you’re not a gamer” attitude, and now games want to attract everyone.
I have become such a baby about games. I want to have fun the whole time! I can’t handle failing over and over. I’d rather just read a book.
Same, this is how I got frustrated by Hades. I no longer have endless time to sink into a game to get good.
The “story” of Hades is that the guy you control gets better over time and finally escapes. How else can you convey it? With text (cardinal sin)?
I don’t think anyone is saying that the story of Hades isn’t portrayed well with the rougelike style, but it’s totally ok to say “I don’t have time to play a game that’s designed such that you fail dozens of times before you win”
I find it the other way around. I can’t play Vampire Survivors because of Robotron/Smash TV/Geometry Wars.
That’s not quite the same, though; bullet heaven ≠ twin-stick shooter.
Starcraft! I really think Starcraft Brood War is a better, more balanced game. The quality of life changes in Starcraft 2 make it so hard to go back to playing Brood War. I don’t know if I can adjust back to only selecting a lot amount of units or needing to click on each building to build stuff or not having smart-casting and good pathing.
I haven’t been on Space Station 13 since Space Station 14 came out. The controls are just actually intuitive and BYOND is dead in the water.
Wow I didn’t even know 14 is a thing!
Yeah its disconnected from BYOND. I think you can launch it standalone but it also comes through Steam (always free). It was pretty bare bones but now its catching up. Looks easier to maintain and mod on the back end.
The early Pokemon games are pretty rough, after you get used to improvements from the GBA era, particularly the remakes.
Likewise, the original NES Metroid after playing Zero Mission? Takes some getting used to.
I enjoyed the fighting simplicity of the original pokemon games. I could recognize and know the names of 151 pokemon and their weakneses/strengths. Now there’s too many pokemon and too many counters and hybrids. Too much work to keep track of.
As much as I adore, love and still prop Gen II as peak pokemon. I also have to blame Gen II for bringing in EV and IV that has served for the longest time, as fuel to the fire. Additionally so has making pokemon born and all that.
Now there’s mega-evolutions, old pokemon have aurora forms or whatever. Why complicate it?
The IV and EV system in Gen II is the same as in Gen I.
The “mordern” EV and IV system that’s being used today was introduced in Gen III with Ruby and Sapphire.
Ahhhh I love how crunchy the old versions are! The only thing I wish I had on my carts is a FFWD feature for grinding.
That’s just crazy talk. Pokémon Blue is my favourite, although I’ve only played up to gen 4 (Diamond, I think is the name). It’s not as good as the previous generations and the physical special split is just weird IMO. I’m sure that’s an unpopular opinion for people who are used to playing like that though, I think it would make more sense to me if it was how it had always been. Abilities were a neat addition though, I’ll give you that
Even though it’s hard to go back, I think Gen I is still quite good. I replayed Red maybe 3ish years ago, and had a great time. It’s just that it’s very rough around the edges until I’m used to it again.
The main thing that made me bring it up actually was remembering going back after playing GSC, and really missing the in-battle exp bar.
I’m surprised to hear you didn’t like the physical/special split, I think it makes much more sense the new way.
That split was great, the sp. atk/def split is very good, hold items and abilities added a lot. Inventory management got a lot better in later games. And monster sprites did too, although the bad sprites in Gen 1 have a lot of charm and nostalgic appeal of their own.
Pretty much all the racing games from my childhood. I remember them having super realistic grip and aerodynamics, but playing them again compared to even sorta SIM modern racing games today is just night and day.
I will blame my 1000+ hours in beamNG for some of that. Once you have seen super detailed soft body physics it’s hard to play anything that doesn’t have it. Wreckfest 1 had a decent hybrid soft/ridged system that worked for that game. Seems the second game that just dropped on early access improves on it some, but I’m gonna wait for the full release before I pull the trigger on that one.
Silent Hill 2 remake has achieved a superior game in all aspects that it’s nosense now playing the original one
I think they knocked the SH2 remake out of the park too, but I would absolutely still recommend playing the original as well. Especially the PC enhanced edition.